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Super Smash Flash

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Super Smash Flash
Genre(s)Action, fighting, platformer
Developer(s)McLeodGaming, Cleod9 Productions
Publisher(s)McLeodGaming
Creator(s)Cleod9

The Super Smash Flash series is a series of free, multiplayer, fan-made Flash games founded by Gregory McLeod under the alias Cleod9, based off of the Super Smash Bros. series.[1] The original, Super Smash Flash, is based off of the Nintendo-made Super Smash Bros. Melee, while its sequel is said to take the best from each of the official Super Smash Bros. titles. Both installments were the most popular Super Smash Bros. fangames of their time, and also spawned a large community on their official forums.

Gameplay

Players by default use the keys W, A, S, and D to move their characters up, left, down, and right respectively. Attacks can be performed using P, and in Super Smash Flash 2, special attacks can be performed using O. Any combination of a direction and an attack button will result in a different attack. The common objective, much like official Super Smash Bros titles, is to knock opponents off of the screen; a departure from traditional fighting games. Players are given a percentage instead of a health bar, which increases as they take damage. A higher damage percentage means that attacks will send the player farther, which may ultimately lead to a KO.[2]

Development

Super Smash Flash

Development of the original Super Smash Flash began in 2006, as Cleod9's first Flash game on his then TI-89-centric website, after finding current fangames unsavory. [3] The game was completed quickly without any outside coding assistance, and was released within the year. [4]

Super Smash Flash 2

Development of the sequel to Super Smash Flash began in 2007, after Cleod9 realized the success of its predecessor. It is currently available to the public in work-in-progress form, dubbed "demos", and is developed by a team of programmers, spriters, and composers from around the world. Updates could be found on the Super Smash Flash 2 DOJO!! during scattered periods of its development, and also on the team's Facebook page.[5]

Reception

Super Smash Flash

The original Super Smash Flash (often abbreviated SSF, or SSF1) garnered critical reception. Though initially reviewed positively, later reviews such as one on FlashGN found the game to be "lacking control", and "simply a buggy and flawed attempt at recreating one of the best fighting games of all time."[6] Despite some poor reviews, Super Smash Flash earned a Newgrounds daily feature award, over 11 million views, and a four star rating, and later was categorized as making "Flash Portal History" for 2006.[7] The game has picked up several other minor awards.[8]

Super Smash Flash 2

Super Smash Flash 2 (abbreviated SSF2), though uncompleted, has gained significantly more traction than its predecessor. It was featured in GamesRadar's "10 fan games that shouldn't be ceased or desisted" as number 5 while still in its infancy, and gained a feature article on GoNintendo.[9] [10] Super Smash Flash 2's demos maintain over 400,000 plays a day on McLeodGaming alone, and peaked at over 1 million daily plays on January 20th, 2013.[11] Notably, the game's work-in-progress v0.9 demo was featured as an indie game at the worldwide Super Smash Bros. tournament, APEX 2013, and returned the following year at APEX 2014 with its v0.9b update.[12]

References

  1. ^ McLeod, Gregory. "McLeodGaming :: About". McLeodGaming. Retrieved 5 November 2012.
  2. ^ "Battling | Super Smash Flash 2 DOJO!!". Super Smash Flash 2 DOJO!!. McLeodGaming. Retrieved 24 August 2013.
  3. ^ "McLeodGaming - View Topic - SSF2 General Discussion [v0.9]". McLeodGaming. Retrieved 24 August 2013.
  4. ^ "Game Projects | Greg McLeod". McLeod, Gregory. Retrieved 26 March 2014.
  5. ^ "Super Smash Flash 2 DOJO!!". Super Smash Flash 2 DOJO!!. McLeodGaming. Retrieved 24 August 2013.
  6. ^ "FGN- 'Super Smash Flash Review'". Afro Ninja Productions. Retrieved 5 November 2012. {{cite web}}: |first= missing |last= (help)
  7. ^ "Flash Portal History: 2006". Newgrounds, Inc. Retrieved 24 August 2013.
  8. ^ "Super Smash Flash EXE Software Informer: Awards". Informer Technologies, Inc. Retrieved 5 November 2012.
  9. ^ "Super Smash Flash 2 - fan-made game footage | GoNintendo - What are YOU waiting for?". GoNintendo. Retrieved 5 November 2012. {{cite web}}: |first= missing |last= (help)
  10. ^ Chiang, Oliver. "10 fan games that shouldn't be ceased or desisted". GamesRadar. Retrieved 5 November 2012.
  11. ^ "Facebook - Well, looks like we're going to have to amend Friday's post..." McLeodGaming. Retrieved 24 August 2013.
  12. ^ "Indie Developers". APEX Series. Retrieved 24 August 2013.