Elasto Mania
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Elasto Mania | |
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Developer(s) | Balázs Rózsa |
Publisher(s) | Independent |
Designer(s) | Balázs Rózsa, Csaba Rózsa, Geza Szabo, Mate Magyar, Eszter and Bori Paris, Dylan Cooper, Peter Illyes, Imre Barczi, Gabor Gerenyi, Tamas, and Andris Kristyan[1] |
Platform(s) | Microsoft Windows, BeOS |
Release | January, 2000 |
Genre(s) | 2D motorbike simulation Platformer |
Mode(s) | Single player, multiplayer |
Elasto Mania is a motorbike video game released in 2000.[2] It explores the notion of elastic motorcycles. The goal of each level is to touch the flower. Some require the player to collect apples spread throughout it before doing so.[1] There is online competition in trying to finish the levels as fast as possible and setting new world records.[3][4][5] Time improvements have often shown to rely on finding new ways to solve the levels.[6] Betterment also relies on polishing known styles.[7][8]
Gameplay
The player controls a motorbike rider, and has to restart the level if their head or bike's wheels touch a rotating spiky wheel, or their head touches a solid structure (such as a wall).[9] All the apples in a level must be collected before the player can touch the flower and proceed to the next level. Only the head and wheels of the driver interact with the level, their body being able to overlap walls without injury.
The physical model, such as the elasticity of the bike frame, permits a wide range of tricks to be performed. These range from subtle manoeuvres to increase speed to more dramatic effects, such as an exploit of a reproducible bug in the physical model, allowing for the bike to be propelled some distance up in the air.[10]
Versions
Elasto Mania was created by Balázs Rózsa as a sequel to the 1997 game titled Action SuperCross. The main differences between both games are the slight change in physics and the addition of twelve internal levels. The demo version contains 18 official levels, while the full one contains 54.[11] In addition to these official "internal" levels, many "external," fan-created levels can be found online, in some cases gathered in level packs.
The latest official patch for Elasto Mania is v1.11a. Development of unofficial patches have given rise to v1.3, which includes in-game online multiplayer.
Online content
In the beginnings of the history of the game, players would join the IRC channel "#battle" and participate in what is known as "battles," that is, a competition for the best score in innovative levels. More precisely, players shared levels of their creation with others, one at a time, and the community had a fixed-by-level-author number of minutes to drive and post the best time back in the channel. The winner would then have to share the replay matching his announced-before-deadline time with others as a proof of his performance.
In-game access to battles was achieved by the community in 2006. A website was launched conjointly with the development of online versions of the game,[12] which features instant statistics and the ability of browsing previously battled levels, examining their layout, commenting them, browsing their all-time standings,[13] and downloading their associated replays.[14]
See also
- Bike or Die, a clone for iOS;
- Trials HD, a clone for Xbox Live Arcade;
- X-Moto, a clone for Linux, Windows, and OS X.
References
- ^ a b http://www.moposite.com/txt/elma_readme.txt
- ^ http://www.moposite.com/info_games_elma.php
- ^ http://www.moposite.com/records_elma_wrs.php World records
- ^ http://www.moposite.com/records.php?m=tt World top-100 total times
- ^ http://www.moposite.com/records.php?m=r&a=10 World top-10-records tables
- ^ http://commons.wikimedia.org/wiki/File:Improvements.png Per-level world-record improvements, in second units, from mid-2007 to late 2012
- ^ http://elma.oktobia.org/recsource/simplerecplayer/?rid=229&lid=29 Example of world record (John driving 42,89 in Headbanger, the 29th level)
- ^ http://elma.oktobia.org/srp/?recurl=http://mopolauta.moposite.com/download/file.php?id=2226 Example of world record (Spef driving 21,67 in Circuitous, the 26th level)
- ^ Bramwell, Tom (2008-12-01). "Elasto Mania Hands On". Eurogamer.
Elasto Mania [...] is about doing absurd things easily; and then later it's maximising traction, stopping without tipping, conserving momentum, and flying through the air exactly as you intended. The back-to-the-start punishment for failure might rub us up the wrong way in the long run, but it's just as likely we'll call a truce and celebrate the rest of the ride.
- ^ http://www.youtube.com/watch?v=6AN6szPYVJw Bounce examples
- ^ http://www.elastomania.com Official website
- ^ Høyer Sørensen, Sune (2010-02-25). "Is EOL the holy grail?". Blogger.
The most important thing [about Elma Online] maybe is the site, that hopefully will bring people together about more than just the current battle and the last five chat lines.
- ^ http://elmaonline.net/statistics/level/79268 Example of standings page
- ^ http://elmaonline.net/battles/10230 Example of battle page