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P.A.M.E.L.A.

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P.A.M.E.L.A.
Developer(s)NVYVE Studios
Publisher(s)NVYVE Studios
EngineUnity
Platform(s)Microsoft Windows
Release
  • TBA Summer 2016
Genre(s)FPS, Survival horror, RPG, Open World
Mode(s)Single-player

P.A.M.E.L.A. is a sci-fi fps open world-survival horror video game in pre-alpha development by Canadian company NVYVE Studios for Microsoft Windows. The game takes place in a science fiction, utopian city called Eden, that includes areas such as malls, courtyards, and residential condos. The gameplay is that of an open world sandbox, and contains no set path for the player to follow, forcing the player to find their own way to survive. The game will also contain RPG-like progression, and story to be discovered in the game world.

The game's central theme revolves around the darkness created by mankind's misguided pursuit of perfection, and the cost it has to the people living in the game world. The player assumes the role of a Sleeper, woken up from cryosleep by Eden's Artificial Intelligence Pamela. Together they must survive through and discover what happened to bring about the fall of the floating utopia.

P.A.M.E.L.A. was Greenlit on Steam by the community on Oct 1,2015.,[1] after receiving a significant amount of press coverage.[2][3][4][5] The game is planned to release sometime in summer of 2016.[6]

Gameplay

In P.A.M.E.L.A., the player wakes up from cryo sleep in Eden, a utopian city.[2] Events have unfolded in the city which caused the population to be infected with a disfiguring disease, making them unpredictable and sometimes hostile to the player. The player must scavenge for supplies such as food and water to avoid starvation and dehydration, as well as find equipment to aid them in combat. The world includes a full day/night cycle, which causes the player to adapt their strategies depending on the time of day.[6]

Eden contains many different areas, including residential apartments, shopping areas, and outdoor courtyards. There are also several NPC factions in the game, which utilize a personality-based AI system to result in various behaviors towards each other and the player. The player will also be assisted by Pamela, Eden’s AI overseer, who can aid the player in combat and exploration.[2]

Development

P.A.M.E.L.A.’s development began in late 2014, with the Unity 5 engine.[7] The development team consisted initially of 4 team members.[8] In March 2015, the game was announced in at the Game Developer’s Conference,[9] accompanied by an announcement trailer. In September 2015, the development team size had increased to 6,[5] and a new trailer was released which revealed new areas and NPCs.

On September 21, 2015, P.A.M.E.L.A. was posted on Steam Greenlight. After reaching the #1 ranking on the service within 48 hours, the game was Greenlit ten days later on October 1, 2015[10]

P.A.M.E.L.A. is expected to release for Windows PC in summer 2016.[6]

References