User:Zeneater/sandbox
Prominence | |
---|---|
Developer(s) | Digital Media Workshop |
Designer(s) | Mike Morrison Kevin McGrath |
Programmer(s) | Kevin McGrath |
Artist(s) | Mike Morrison |
Engine | SCream |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Adventure |
Prominence is an upcoming science fiction point-and-click adventure game developed by Digital Media Workshop, an independent video game developer located in New York. Gameplay involves puzzle-solving, compelling character arcs, and a story of hope and humanity in the traditions of science fiction stories.
On January 21, 2014, the game was Greenlit on the Valve Steam distribution platform.[1][2]
Story
After living for generations as persecuted refugees, the Letarri people set their sights on a far-off planet as a promising new home. But when the interstellar mission to colonize the new world goes terribly awry, the fate of their people falls into the hands of a lone adventurer. It's up to the player to unravel the mystery of what happened.
Gameplay
The game is a first-person adventure game similar to Myst with a point and click interface in neo futuristic and industrial game settings. The player may also pan around a location by clicking and dragging the mouse. Clicking the mouse to go in a certain direction results in a transition video showing the player's movement. Some puzzles come in the form of a retro text-based computer interface or 2D GUI puzzles.
Development
The first story treatment was written in January, 2006[3]. Shortly thereafter, permission was obtained to use and heavily modify the Nucleosys SCream engine; formerly used for the point and click horror adventure game, Scratches