Jump to content

OpenMW

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Psi29a (talk | contribs) at 16:22, 17 December 2015 (The content comes from the OpenMW FAQ itself. The moddb entry was a copy & paste of the FAQ entry. Undid revision 695653140 by CorenSearchBot (talk)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

OpenMW
Stable release
0.37[1] / November 30, 2015; 8 years ago (2015-11-30)
Repository
Written inC++
PlatformCross-platform
TypeGame engine
LicenseGNU Lesser General Public License (version 3 or later)
WebsiteOpenMW

OpenMW is a free, open source and modern game engine based on the one that runs the 2002 open-world RPG Morrowind. The engine comes with its own editor which will allow the user to create and edit their own games. Both OpenMW and OpenMW-CS are written from scratch and aren't made to support any third party programs the original Morrowind engine used to improve its functionality. [2]

Project Goals

  • Be a full-featured re-implementation of the Morrowind engine.
  • Run natively on Windows, Linux and Mac OSX.
  • Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs).
  • Allow much greater modability: change game rules, create new spell effects, etc. through scripting.
  • Fix system design bugs, like save-game “doubling” problem.
  • Improved the interface and journal system.
  • Improved graphics by taking advantage of more modern hardware.
  • Improved game mechanics, physics, combat and AI.

See also

References