OpenMW
Appearance
Stable release | 0.37[1]
/ November 30, 2015 |
---|---|
Repository | |
Written in | C++ |
Platform | Cross-platform |
Type | Game engine |
License | GNU Lesser General Public License (version 3 or later) |
Website | OpenMW |
OpenMW is a free, open source and modern game engine based on the one that runs the 2002 open-world RPG Morrowind. The engine comes with its own editor which will allow the user to create and edit their own games. Both OpenMW and OpenMW-CS are written from scratch and aren't made to support any third party programs the original Morrowind engine used to improve its functionality. [2]
Project Goals
- Be a full-featured re-implementation of the Morrowind engine.
- Run natively on Windows, Linux and Mac OSX.
- Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs).
- Allow much greater modability: change game rules, create new spell effects, etc. through scripting.
- Fix system design bugs, like save-game “doubling” problem.
- Improved the interface and journal system.
- Improved graphics by taking advantage of more modern hardware.
- Improved game mechanics, physics, combat and AI.