Physical icon
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A physical icon, or phicon, is the tangible computing equivalent of an icon in a traditional graphical user interface, or GUI. Phicons hold a reference to some digital object and thereby convey meaning.[1][2][3]
History
Physical icons were first used as tanglible interfaces in the metaDesk project built in 1997 by Professor Hirshi Ishii's tanglible bits research group at MIT.[4][5][6]
References
- ^ Fidalgo, F., Silva, P., Realinho, V.: "Ubiquitous Computing and Organizations", page 201. Current Developments in Technology-Assisted Education, 2006
- ^ Michitaka Hirose (2001). Human-computer Interaction: INTERACT '01 : IFIP TC.13 International Conference on Human-Comupter Interaction, 9th-13th July 2001, Tokyo, Japan. IOS Press. pp. 337–. ISBN 978-1-58603-188-6.
- ^ Hamid Aghajan; Juan Carlos Augusto; Ramon Lopez-Cozar Delgado (25 September 2009). Human-Centric Interfaces for Ambient Intelligence. Academic Press. pp. 15–. ISBN 978-0-08-087850-8.
- ^ Howard Rheingold (21 March 2007). Smart Mobs: The Next Social Revolution. Basic Books. pp. 104–. ISBN 978-0-465-00439-3.
- ^ Paul Dourish (2004). Where the Action is: The Foundations of Embodied Interaction. MIT Press. pp. 45–. ISBN 978-0-262-54178-7.
- ^ Mary Beth Rosson; John M. Carroll (20 October 2001). Usability Engineering: Scenario-Based Development of Human-Computer Interaction. Elsevier. pp. 316–. ISBN 978-0-08-052030-8.