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Legacy game

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This is an old revision of this page, as edited by 209.60.158.242 (talk) at 20:08, 1 December 2017 (List of legacy-style games: release day!). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

  • Comment: The eurogamer article appears to be part of what we want here: "If a topic has received significant coverage in reliable sources that are independent of the subject, it is presumed to be suitable for a stand-alone article or list."
    The topic here is legacy games, and the other sources don't really address that as a general topic, rather they mention or talk about a single instance of legacy games. Which is good enough to verify information, I'm not suggesting those references be removed, but we need *two* that are reliable, and go into some discussion about legacy games as a general concept, before we can have an article. joe deckertalk 03:27, 11 October 2017 (UTC)

Permanent changes, such as adding stickers to the game board, are prevalent in legacy-style games.

A legacy game is a genre of tabletop board games where the game is designed to change permanently over the course of a campaign, in particular those designed by Rob Daviau, starting with Risk Legacy in 2011.

History

Game designer Rob Daviau came up with the idea after jokingly asking at a work meeting why the murderous characters in Clue are always invited back dinner. Realizing that each new game basically resets like the movie Groundhog Day, Daviau thought about a game where everyone would remember who the murderer was and pitched the idea of a Clue legacy game to management at Hasbro. While the idea was initially rejected, Daviau was later asked to develop it into a new version of Risk.[1][2][3][4]

Daviau later followed up with an award-winning[5] Pandemic legacy variant. Pandemic Legacy: Season 1 was released in 2015 to positive reviews, even being praised as a leap forward in modern board game design.[4][6][7] He has recently co-developed a mechanic (called the Echo System[8]) to introduce persistent changes to subsequent titles in a game franchise.[7]

Daviau has cited his work on Betrayal at House on the Hill (which is currently being adapted into a legacy game[9]) and Trivial Pursuit: DVD – Lord of the Rings Trilogy Edition as predecessors to the legacy idea. The latter was designed in such a way that pre-programmed games essentially sorted the cards by difficulty. This caused some vocal backlash as the game, although no different, was perceived by many to have a more definite end than other versions.[1]

Common mechanics and themes

Legacy games are designed to be played over the course of a several-games-long campaign, usually with the same players, and permanently change over time.[3] As such they have been compared to tabletop role-playing games like Dungeons & Dragons.[10] New rules can be introduced as the campaign goes on, allowing for the game to expand both mechanically and thematically.[7] Games can use the expanding campaign as a mode of storytelling; Pandemic Legacy: Season 1 uses a three-act structure to tell its story.[4] Daviau describes legacy games as “experiential” in contrast to traditional games that are “repeatable”.[1] He has compared his legacy games to that of a concert where you "buy a ticket for an experience"[11] while others have described the idea as "avante-garde performance art".[10]

Legacy games break certain "covenants" that players expect from traditional board games.[1] Permanent, physical changes can occur to components based on game outcomes and player choices.[2] For instance players might be instructed to write names on cards, place stickers on the game board, or even destroy some components.[10] This causes each copy of the game to be unique at the end[3] and has earned the legacy system criticism in that there is a finite amount of replayability.[7][11] Some games have been designed to be replayable with refill packs or non-permanent stickers while others were designed to still be playable once the campaign is over.[12] Other games have focused on the campaign-style aspect while forgoing permanent changes.[1]

List of legacy-style games

Title Year
Published
Notes Refs
Risk Legacy 2011 [1]
The Ravens of Thri Sahashri 2013 [13]
Pandemic Legacy: Season 1 2015 [1]
SeaFall 2016 [1]
Android: Netrunner - Terminal Drective 2016 Expansion [14]
Gloomhaven 2017 [1][15]
First Martians: Adventures on the Red Planet 2017 Individual camgaign [16][17]
Pandemic Legacy: Season 2 2017 [1]
Charterstone 2017 [12]
Betrayal Legacy 2018 To be released [9]
Ultimate Werewolf Legacy 2018 To be released [18]
Centauri Saga: Abandoned 2018 To be released; expansion [19][20]
The Rise of Queensdale 2018 To be released [21]
Chronicles 1: Origins - In development; uses the Echo System [8]

References

  1. ^ a b c d e f g h i j Rob Daviau (2017). Legacy Games: From 'Risk' to 'Pandemic' to 'SeaFall' & Beyond (Keynote). GDC Vault. Retrieved 18 October 2017.
  2. ^ a b Lane, Rick (10 April 2016). "The Legacy of Rob Daviau, the man who helped flip boardgames on their head". Eurogamer. Retrieved 10 October 2017.
  3. ^ a b c Winkle, Luke (26 September 2016). "Rebuilding Boardgames: Rob Daviau on SeaFall and the Legacy Games". Paste. Retrieved 12 October 2017.
  4. ^ a b c Daviau, Rob (22 November 2017). "'Pandemic' Board Game Proves Infectious". All Things Considered (Interview). Interviewed by Michel Martin. NPR. Retrieved 15 October 2017.
  5. ^ Hall, Charlie (22 March 2016). "The best board games of 2015, Board Game Geek's Golden Geek awards". Polygon. Retrieved 10 October 2017.
  6. ^ Jolin, Dan (25 September 2016). "The rise and rise of tabletop gaming". The Guardian. Retrieved 10 October 2017.
  7. ^ a b c d Wilding, Mark (22 October 2016). "SeaFall: is the legacy format heralding a new era of board games?". The Guardian. Retrieved 13 October 2017.
  8. ^ a b Searing, Rob (28 July 2015). "Artana's Echo System Announced". Dice Tower News. Retrieved 11 October 2017.
  9. ^ a b Wells, Adam (19 November 2017). "Betrayal Legacy Announced For Next Year". Kotaku. Kotaku Australia. Retrieved 20 November 2017.
  10. ^ a b c Un, Haoran (31 October 2016). "A Board Game Where Everything Is Permanent". Kotaku. Retrieved 11 October 2017.
  11. ^ a b Hune-Brown, Nicholas (25 August 2016). "This Man Will Change the Way You Play Board Games". Slate. Retrieved 11 October 2017.
  12. ^ a b "Scythe designer's Charterstone will let you reset the legacy game using a 'recharge pack'". Tabletop Gaming. 28 July 2017. Retrieved 15 October 2017.
  13. ^ Theel, Charlie (6 July 2016). "THIS JAPANESE CARD GAME WILL EAT YOUR DREAMS". Geek & Sundry. Retrieved 14 October 2017.
  14. ^ Guida, Eddie (26 November 2016). "New campaign expansion has been announced for Android Netrunner". Dice Tower News. Retrieved 13 October 2017.
  15. ^ Theel, Charlie (7 March 2017). "GLOOMHAVEN OVERVIEW – THE 21LB LEGACY DUNGEON CRAWL". Geek & Sundry. Retrieved 13 October 2017.
  16. ^ Guida, Eddie (12 October 2016). "First Martians is landing in 2017". Dice Tower News. Retrieved 20 October 2017.
  17. ^ "About the Game". Portal Games. Retrieved 20 October 2017. The second one is strictly a legacy campaign – you will use its components only once.
  18. ^ Guida, Eddie (18 August 2016). "Bezier Games announces Ultimate Werewolf Legacy". Dice Tower News. Retrieved 18 October 2017.
  19. ^ Fisher, Jessica (19 September 2017). "Centauri Saga Goes from Online to Board Game to Mobile". Gameosity.com. Retrieved 16 October 2017.
  20. ^ "Pledge Manager (please read!) and Production Update". Kickstarter, Centauri Saga: Season 1, Update #18. 28 September 2017. Retrieved 18 October 2017.
  21. ^ "The Game of the Year-winning creators of escape-the-room series Exit have announced a legacy game". Tabletop Gaming. 31 October 2017. Retrieved 1 November 2017.

Category:Legacy games