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== External links ==
== External links ==
*{{WoS_game|id=0000139|name=Alchemist}}
*{{WoS_game|id=0000139|name=Alchemist}}
*{{moby game|id=/alchemist|name=''Alchemist''}}


[[Category:ZX Spectrum games]]
[[Category:ZX Spectrum games]]

Revision as of 12:14, 15 October 2009

Alchemist
Screenshot of Spectrum version
Screenshot of Spectrum version
Developer(s)Ian Weatherburn
Publisher(s)Imagine Software
Platform(s)ZX Spectrum
Release1983
Genre(s)Action-adventure game
Mode(s)Single player

Alchemist is a computer game developed by Ian Weatherburn for the ZX Spectrum and released by Imagine Software in 1983. It is an action-adventure game in which the player controls an alchemist who may transformed into a golden eagle.

History

Alchemist was authored by Ian Weatherburn and Paul Lindale, and was Imagine's first arcade adventure.[1] This release was also the first piece of software to be released on a gold-coloured cassette and box.[2]

Gameplay

The player controls a skilled alchemist, who has been summoned to defeat an evil warlock. The game takes place in the warlock's castle, with the objective of finding four pieces of a magic scroll. This will allow the alchemist to use the "Spell of Destruction" to defeat the warlock.

The alchemist can transform into a golden eagle, requiring the use of spell energy. Transforming between the two is essential to completing the game: The alchemist can hurl lightning bolts and other spells, but the eagle form is required to negotiate steel hills or drops.[3] The alchemist can only carry one item at a time and food needs to be found during the game to keep stamina levels up. Movement, bumping into objects, or transforming depeletes stamina.[3] Fighting monsters also reduces stamina although this can be mitigated by carrying an axe or sword.[3]

Critical reception

Alchemist was critically well received on release. Its atmosphere and play style drew comparisons with Atic Atac.[3][2] Sinclair User highlighted Alchemist's cartoon graphics and storyline.[2] CRASH magazine praised the game's presentation, graphics and "spooky organ tune". Whilst the exploration of the castle was a draw for one reviewer, overall opinions about the game's addictiveness was mixed.[3] In CRASH magazine's 1984 retrospective, it was felt that the graphics in Alchemist, whilst detailed, had not aged well. The jerky scrolling and poor keyboard layout, and lack of replayability were also criticised.[1] Your Computer highlighted the alchemist character's graphic, and his eagle transformation animation.[4]

References

  1. ^ a b "Crashback". CRASH (8). Newsfield: p.67. 1984. {{cite journal}}: |page= has extra text (help); Unknown parameter |month= ignored (help)
  2. ^ a b c "Soft Centre". Sinclair User (24): p. iii. 1984. {{cite journal}}: |page= has extra text (help); Unknown parameter |month= ignored (help)
  3. ^ a b c d e "Reviews". CRASH (2). Newsfield: p.13. 1984. {{cite journal}}: |page= has extra text (help); Unknown parameter |month= ignored (help)
  4. ^ "ZX Spectrum Software". Your Spectrum. 4 (3): p. 70. 1984. {{cite journal}}: |page= has extra text (help); Unknown parameter |month= ignored (help)

External links