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With the exception of custom game modes, matches in Atlas Reactor are 4-on-4, player versus player, turn-based tactics battles. Players can die and respawn indefinitely, but teams win by being the first to 5 kills or by having the most kills after 20 turns (or more for sudden death overtime). Turns are divided into two modes: Decision Mode and Resolution Mode. In the decision mode, players have 20 seconds to coordinate tactics, select actions, and lock them in. In the Resolution Mode, these action resolve over four phases: the Prep phase allows for setting traps, placing shields, and casting buff/debuffs before any movement or damage is done; the Dash phase contains all dodges and charges which may deal damage; the Blast phase is for shooting, blasting, and any other stationary attacks, followed by knock-back attacks, which render the targets unable to move during the Move phase; the Move phase allows for player movement after all other actions with more movement granted to those who used no (or free) actions. Within each phase, all players actions are calculated simultaneously but are rendered sequentially for the player. Therefore, a character seen dying before their action will remain standing until it is completed.<ref name="playerguide" />
With the exception of custom game modes, matches in Atlas Reactor are 4-on-4, player versus player, turn-based tactics battles. Players can die and respawn indefinitely, but teams win by being the first to 5 kills or by having the most kills after 20 turns (or more for sudden death overtime). Turns are divided into two modes: Decision Mode and Resolution Mode. In the decision mode, players have 20 seconds to coordinate tactics, select actions, and lock them in. In the Resolution Mode, these action resolve over four phases: the Prep phase allows for setting traps, placing shields, and casting buff/debuffs before any movement or damage is done; the Dash phase contains all dodges and charges which may deal damage; the Blast phase is for shooting, blasting, and any other stationary attacks, followed by knock-back attacks, which render the targets unable to move during the Move phase; the Move phase allows for player movement after all other actions with more movement granted to those who used no (or free) actions. Within each phase, all players actions are calculated simultaneously but are rendered sequentially for the player. Therefore, a character seen dying before their action will remain standing until it is completed.<ref name="playerguide" />

==Seasons==

Each Season is a period of real time during which the player can level up an account, gaining Season Levels. It also contains multiple chapters, each with its own quests, called Missions, that when completed, unlock animated sprites which can be used in-game for free, several times each match. There are also daily missions, which are selected from a choice of three when you log in, sometimes with certain missions receiving a randomly higher XP value than that missions typically grants.

==Business Model==

Atlas Reactor employs a trial-until-you-buy business model, allowing anyone to play Freelancers from the "Free Rotation", which cycles once per week. If players choose to purchase the game, they unlock the ability to play as any Freelancer during any match, aside from game mode limitations, and to participate in a Ranked Queue.

==eSports==

Atlas Reactor has a few introductory competitive tournaments. One is maintained by the amateur group, PrepPhase. The other is managed by [[ESL|ESL_(eSports)]], a large professional eSports orgainzation, as a part of their Go4Cup series


==References==
==References==

Revision as of 00:47, 24 November 2016

Atlas Reactor
Developer(s)Trion Worlds
Publisher(s)Trion Worlds
Platform(s)Microsoft Windows
Release
Genre(s)Turn-based tactics PvP
Mode(s)Multiplayer

Atlas Reactor is a turn-based, player versus player, team tactics game developed by Trion Worlds. In Atlas Reactor, the player takes the role of a Freelancer in the megacity of Atlas. The game was released in October 2016.[1]

Plot

Atlas is a megacity populated with humans, hybrids, and robots and controlled by powerful Trusts (Omni Trust, EvoS, and Warbotics). Freelancers fulfill contracts for the trusts to maintain control over the Atlas Reactor - a remnant from a past, more technologically advanced, age. The reactor provides all of the megacity's energy and is therefore the key to all technology and the power of resurrection.[2] [3]

Gameplay

With the exception of custom game modes, matches in Atlas Reactor are 4-on-4, player versus player, turn-based tactics battles. Players can die and respawn indefinitely, but teams win by being the first to 5 kills or by having the most kills after 20 turns (or more for sudden death overtime). Turns are divided into two modes: Decision Mode and Resolution Mode. In the decision mode, players have 20 seconds to coordinate tactics, select actions, and lock them in. In the Resolution Mode, these action resolve over four phases: the Prep phase allows for setting traps, placing shields, and casting buff/debuffs before any movement or damage is done; the Dash phase contains all dodges and charges which may deal damage; the Blast phase is for shooting, blasting, and any other stationary attacks, followed by knock-back attacks, which render the targets unable to move during the Move phase; the Move phase allows for player movement after all other actions with more movement granted to those who used no (or free) actions. Within each phase, all players actions are calculated simultaneously but are rendered sequentially for the player. Therefore, a character seen dying before their action will remain standing until it is completed.[2]

Seasons

Each Season is a period of real time during which the player can level up an account, gaining Season Levels. It also contains multiple chapters, each with its own quests, called Missions, that when completed, unlock animated sprites which can be used in-game for free, several times each match. There are also daily missions, which are selected from a choice of three when you log in, sometimes with certain missions receiving a randomly higher XP value than that missions typically grants.

Business Model

Atlas Reactor employs a trial-until-you-buy business model, allowing anyone to play Freelancers from the "Free Rotation", which cycles once per week. If players choose to purchase the game, they unlock the ability to play as any Freelancer during any match, aside from game mode limitations, and to participate in a Ranked Queue.

eSports

Atlas Reactor has a few introductory competitive tournaments. One is maintained by the amateur group, PrepPhase. The other is managed by ESL_(eSports), a large professional eSports orgainzation, as a part of their Go4Cup series

References

  1. ^ a b "Atlas Reactor is Live: The Reaction Has Begun".
  2. ^ a b "Atlas Reactor Guide" (PDF).
  3. ^ "Trust Wars - Beta".

External links