Monopoly Junior

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File:Monopoly Junior.jpg
Monopoly Junior, carpet version
Monopoly Junior
Players2-4
Setup time< 5 minutes
Playing time< 30 min
ChanceHigh
Age range5-8
SkillsDice rolling, counting


Monopoly Junior is a simplified version of the board game Monopoly, aimed for young children. It has a smaller, rectangular board and instead of being based on street names it is based on a fun-fair, to make it more child-friendly.

Board

Monopoly Junior game board layout
Uncle Pennybag's Loose Change Chance Video Arcade
($3)
Haunted House
($3)
Chance Blue Line Railroad
(Roll Again)
Helicopter Ride
($4)
Pony Ride
($4)
Pay $2 To See The Water Show Chance Pay $3 To Take The Tramway To The Restrooms
           
Miniature Golf
($3)
   Monopoly
Junior
   Bumper Cars
($4)
Water Slide
($3)
      Ferris Wheel
($4)
Green Line Railroad
(Roll Again)
Red Line Railroad
(Roll Again)
Paddle Boats
($2)
      Loop The Loop
($5)
Merry-Go-Round
($2)
      Roller Coaster
($5)
Restrooms Chance Pay $2 To See The Fireworks       Yellow Line Railroad
(Roll Again)
Chance       Chance ⇐ GO
Magic Show

($2)
Puppet Show
($2)
Cotton Candy
($1)
Balloon Stand
($1)

Gameplay

On their turn, a player rolls the die and moves that number of spaces clockwise around the board. The player then acts depending on the space on which they have landed:

An Amusement without a Ticket Booth

The player pays the bank the amount shown on the space and places one of their colored ticket booths on the space.

An Amusement with a Ticket Booth

The player must pay the owner of the ticket booth the amount shown on the space. If the owner also owns the other Amusement of the same color, the player must pay double the amount shown on the space.

A Railway

The player rolls again and follows instructions on the space they land on.

Fireworks or Water Show

The player must pay $2 and put the money on the space marked "Mr. Monopoly's Loose Change"

Café (Rest Rooms)

If the player lands here by roll of the die nothing happens. They simply move off the space on their next turn.

Go to the Café (Rest Rooms)

The player puts $3 on "Mr. Monopoly's Loose Change", moves their playing piece to the café, and continues from the café on their next turn.

Mr. Monopoly's Loose Change | Uncle Pennybag's Loose Change

If there is any money on this space when a player lands on it, they get to take the money for themselves.

GO

The player collects $2 every time they land on or pass GO.

Chance

The player picks up the top CHANCE card, follows its instructions, then returns it to the bottom of the pile.

Go to... or Take a ride...

The player moves their piece to the space indicated and collects $2 if they pass GO unless otherwise instructed.

Free Ticket Booth

If an Amusement of the color on the card is unowned, the player must place one of their ticket booths on that space: they now own that Amusement. If both Amusements are owned by different players, the player must replace one of the ticket booths with one of their own. If both Amusements are owned by the same player, the player cannot replace a ticket booth; they must discard this CHANCE card and draw a new one.

Winning the Game

When one player runs out of money the game ends. All other players total their money and the player with the most money wins.

Differences between Monopoly and Monopoly Junior

Monopoly Monopoly Junior
Buying properties is optional. Buying Amusements is compulsory.
Properties can be improved with houses and hotels. Amusements cannot be improved.
Colour groups have 3 properties. Colour groups have 2 Amusements.
Denominations of money are $1, $5, $10, $20, $50, $100 and $500 notes. Denominations of money are $1, $2, $3, $4 and $5 notes.
Ownership of property marked by Title Deed. Ownership of Amusement marked by Ticket Booth.