Pirate Adventure
Pirate Adventure | |
---|---|
Developer(s) | Adventure International |
Publisher(s) | Adventure International |
Designer(s) | Scott Adams |
Platform(s) | TRS-80, Vic 20, TI-99/4A, Apple II Plus, Commodore PET, ZX Spectrum |
Release | 1978 |
Genre(s) | text adventure |
Pirate Adventure or Pirate Cove was a text-based adventure program written by Scott Adams.
Description
Published by Adventure International and the second game of the series, after Adventureland, this text-based adventure game was one of many adventure games created by Scott Adams.[1]
Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Climb Tree".
The player started the game in a flat, and progressed via a bit of magic to Pirates Island. Here, the player had to build a ship to reach Treasure Island and there find two pieces of treasure.
The magic phrase to reach the island in this game, 'Say Yoho', was the name of a long-running column in SoftSide magazine by Scott Adams.
Spin Offs
The source code for this adventure was printed in the December 1980 edition of Byte Magazine. This enabled other adventure writers to discover how the engine worked and to create their own adventures using this or a similar design.
References
- ^ Herro, Mark (October 1980). "The Electric Eye". The Dragon (42): 42–43.
External links
- Pirate Adventure at SpectrumComputing.co.uk