Player-experience modeling: Difference between revisions

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'''Player-experience modeling''' refers to attempts to mathematically model player experience and predict player's preference for or liking of a [[video game]]. It has applications in [[game testing]].<ref name="Yannakakis2012">{{cite journal|last=Yannakakis|first=Geogios N|date=2012|title=Game AI revisited|url=http://yannakakis.net/wp-content/uploads/2012/03/gameAI.pdf|url-status=live|journal=Proceedings of the 9th Conference on Computing Frontiers|pages=285–292|doi=10.1145/2212908.2212954|isbn=9781450312158|s2cid=4335529|archive-url=https://web.archive.org/web/20140808052149if_/http://aida.ii.uam.es/teaching/videojuegos/wp-content/uploads/course_files_12_13/gameAI.pdf|archive-date=8 August 2014}}</ref>

== References ==
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[[Category:Video games]]

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