Talk:VRML: Difference between revisions

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PROTO extention
{{WikiProject Computing |class=start}}


Javascript
== Abbreviations ==
VRM is different to VRML, as VRM is a kind of hardware-related stuff. So, why when you search "VRM" it goes straight to VRML? It is a bug!!


XML/DOM/XMLPath
== ChromEffects ==
I recall the history of Microsoft's Chrome (later ChromEffects) and VRML, and it appeared (and disappeared) earlier than the article indicates. I'll see if I can find one of the lists Cindy Ballreich and I made of alternative technologies. But the truth is, 3D formats have flickered into and out of existence like fireflies.


Geo Coordinate
VRML stands out because (a) it was the first standard for 3D on the Web, (b) it was integrated into web browsers (some versions of Netscape Navigator included a built-in VRML browser until reaction against bloat stripped it and several other things out), and (c) it was a good target for other technologies to shoot at. The one adjective competitors threw at VRML more than any other was "cartoonish" because of its color and lighting model (essentially, Gouraud shading plus specular highlights and image textures). Does that mean the critics had cooler looking color and lighting themselves? Well, no, but they were going to have it Real Soon Now.


KML compatible
The problem, of course, is that VRML's rendering repertoire was right on the edge of what computers at the time could deliver. Some would argue that it was on the far side of that edge, and that slow rendering was part of the problem VRML had gaining wider acceptance. And too, anybody who hasn't created compelling scenes using VRML's color and lighting model simply isn't trying.
CityGML compatible
COLLADA compatible


Shader with HLSL and GLSL
Note also that the ties between VRML 1.0 and [Open] Inventor were far closer than the article indicates. VRML 1 and Open Inventor were pretty much identical. And that almost certainly requires Rikk Carey's name in the entry.
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing


Animation
==Originators==
* key frame animation
I couldn't agree more. Typically open source languages are slowly strangled by being ignored by commercial interests. Both Carey and Pesce should have entries. [[User:Lentisco|Lentisco]] 04:40, 7 December 2005 (UTC)
* biped animation
* skeleton animation
* morph
* FFD
* IK


Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
==Shockwave 3D and Atmosphere==
Macromedia Shockwave 3D is still supported and in fact expanding. It is distributed as part of Macromedia Shockwave Player and also used in Macromedia Director presentations.
Adobe Atmosphere technology is used in Adobe Acrobat 3D so it is not dead either.


Point cloud
== [[Open source]] VRML programs (external links) ==
'''Moving this list of external links to Talk, replacing with a list of links to appropriate articles in Wikipedia''' -- [[User:Writtenonsand|Writtenonsand]] 14:51, 31 October 2006 (UTC)


Panorama
* [http://freewrl.sourceforge.net/ FreeWRL] VRML and X3D browser for Linux, Unix and OS X.
* [http://www.xj3d.org/ Xj3D] VRML97/X3D browser/java loader
* [https://j3d-vrml97.dev.java.net Java3D VRML97] Sun's Vrml97 Loader for Java3D precursor of Xj3D
* [http://www.coin3d.org/ Coin3D] SDK, a software component supporting VRML97
* [[OpenSG]], a scene graph API supporting VRML97
* [http://www.openvrml.org/ OpenVRML], a cross-platform VRML library
* [http://www.cybergarage.org/vrml/ CyberX3D], C++ and Java libraries for VRML
* [http://www.csv.ica.uni-stuttgart.de/vrml/dune/ white_dune] VRML97 editor
* [http://create.ife.no/vr/tools/chisel/install.htm Chisel VRML Optimizer] Very useful tool for optimizing and validating VRML, can also export X3D


Video
:Meh, I'm not real happy with how that turned out. Wikipedia's guideline is to use '''internal''' rather than '''external''' links whenever possible ( http://en.wikipedia.org/wiki/Wikipedia:External_links ), but we still need articles on most of those. -- [[User:Writtenonsand|Writtenonsand]] 15:10, 31 October 2006 (UTC)
::After adding replacement link directory such as [http://search.dmoz.org/cgi-bin/search?search=vrml VRML] I removed all these unneeded links from article, because they are accessible from this [[Open Directory Project]] replacement. [[User:Wikinger|Wikinger]] ([[User talk:Wikinger|talk]]) 16:23, 11 December 2007 (UTC)


Stream media
== Loss ==
Is it lossy?--//[[User:Mac Lover|Mac Lover]] [[User_talk:Mac Lover|<sup>Talk</sup>]][[Special:Contributions/Mac Lover|<sub>C</sub>]] 23:31, 21 January 2007 (UTC)


Flash
:This question doesn't really make a whole lot of sense in the way that VRML is traditionally used--to conceive of something and draw it, rather than to record the details of a 3d world. [[User:Community editor|Community editor]] 19:51, 19 July 2007 (UTC)


== Flux Player 2.0 and Flux Studio 2.0 final released ==
Wikipedia article: [[Flux (software)]]


2D Layer
Look here: http://www.mediamachines.com/


Text
Flux Player 2.0 and Flux Studio 2.0 are no longer beta and are now released in final version, that is freely downloadable for personal and academic use.


Html layer
Tony Parisi is main developer of Labyrinth, WorldView and Flux. WorldView is by default available on Windows 2000 and Office 2000 CD's. That fact confirms Microsoft's promoting Tony Parisi's VRML/X3D line of software by default, making it factual standard for VRML/X3D, as Internet Explorer is factual standard for HTML. For reference look here: http://www.hoise.com/primeur/06/articles/monthly/AE-PR-10-06-9.html


Stereo display
Flux Studio imports and exports VRML and X3D successfully.<small>—The preceding [[Wikipedia:Sign your posts on talk pages|unsigned]] comment was added by [[Special:Contributions/83.19.52.107|83.19.52.107]] ([[User talk:83.19.52.107|talk]]) 11:22, 5 March 2007 (UTC).</small><!-- HagermanBot Auto-Unsigned -->


Cave
:Flux site is now here: http://mediamachines.wordpress.com/flux-player-and-flux-studio/ and provides Flux 2.1 final, including all earlier versions. [[Special:Contributions/91.94.97.216|91.94.97.216]] ([[User talk:91.94.97.216|talk]]) 15:48, 10 September 2008 (UTC)


Sound
== Wallpaper / Wii ==
* Sound spatialization
According to the article:
* Sound effect
:A VRML file can be used as computer wallpaper, utilizing a web browser. In some computers it can be managed using a special pad (i.e. a Wii)
Huh? - [[User:DavidMcCabe|David McCabe]] 05:45, 13 April 2007 (UTC)
:I don't see this in the article. In any event, it doesn't make much sense.[[User:Community editor|Community editor]] 19:54, 19 July 2007 (UTC)
Wii, Nintendo or Playstation gamepads can't even be connected to PC. They has different connectors. [[User:Wikinger|Wikinger]] 10:19, 27 October 2007 (UTC)
:Just to note, the standard Wii controllers are wireless and can be used by any computer that has Bluetooth capabilities. For this reason, [[Wii_Remote#Third-party_use|they've become quite popular]], especially in VR research. Similarly, Xbox 360 controllers [[Xbox_360_accessories#Cross_platform_compatibility|use standard USB connectors]] and are usable on any computer with USB ports. --[[User:Vrmlguy|Vrmlguy]] ([[User talk:Vrmlguy|talk]]) 12:55, 11 December 2008 (UTC)


Multi User
== VMRL 1.0 2.0 97 ==
Something about the different versions of VRML would be useful <small>—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/82.18.201.242|82.18.201.242]] ([[User talk:82.18.201.242|talk]]) 16:38, 4 November 2007 (UTC)</small><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->
: I rephrased a sentence to indicate this. --[[Special:Contributions/216.204.206.146|216.204.206.146]] ([[User talk:216.204.206.146|talk]]) 16:59, 27 December 2007 (UTC)


Physics engine
== VRML, open inventor SGI history ==
I recall years ago the co-founder of VRML writing an open letter to the community (and leaving it on his home page) that had to do with a falling
out between SGI or a set of board of directors, and the syntax of VRML being similar to open inventor. I think this should be included in this article, perhaps under a history or origins of vrml section. It shouldn't be hard for someone to recall what I'm referring to; does anyone have some citations or sources on this? <small>—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/68.175.118.95|68.175.118.95]] ([[User talk:68.175.118.95|talk]]) 15:45, 24 January 2008 (UTC)</small><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->


Connection with database
== Programming language? ==
I know it's generally considered a markup language, but isn't it a [[Synchronous programming language]] as well?--[[Special:Contributions/87.162.32.198|87.162.32.198]] ([[User talk:87.162.32.198|talk]]) 02:07, 16 April 2008 (UTC)


Keyboard
== Floops? ==
I am surprised there's no mention of floops. It was an online animated VRML comic that SGI published for a little while - I guess it was back in the early '90s. I remember it being quite entertaining. "Floops" was the name of the main character and the strip itself. I imagine it was primarily done as a technical demonstration. [[User:Davidmaxwaterman|Davidmaxwaterman]] ([[User talk:Davidmaxwaterman|talk]]) 07:01, 21 October 2008 (UTC)


Mouse
== Clay Shirkey Criticism ==
71.252.27.137 has multiple times deleted the entry (that I added) citing Clay Shirkey's criticism of VRML because it is ten years old. I strongly deny that the age of the criticism invalidates the critique.


Joystick
I have, in general, been a fan of VRML, and have wondered since the beginning why it didn't catch on. Shirkey's comments helped me understand *why* (at least in part) it didn't do better.


I still hope that VRML or a descendent of VRML becomes popular.


C++/ActiveX/C# SAI
I added Shirkey's critique to help give historical context, not because I outright hate VRML, and I very strongly disagree that critiques of VRML should be eliminated on sight from this page, as 71.252.27.137 has been doing.


==Applications==
[[User:Dougmerritt|Dougmerritt]] ([[User talk:Dougmerritt|talk]]) 04:50, 28 October 2008 (UTC)
PROTO extention


Javascript
:I replaced old criticism to better alternative criticism to provide reliable criticism based on comparing of different technologies, but not technology and unrelated something else, such as evil games with criminal violence. [[Special:Contributions/79.191.245.48|79.191.245.48]] ([[User talk:79.191.245.48|talk]]) 18:46, 19 April 2009 (UTC)


XML/DOM/XMLPath
== Example code ==
Example code external links must be kept because they serve to read code in Notepad. Both example links in [[VRML]] and [[X3D]] article are intended for this purpose. [[Special:Contributions/79.191.238.141|79.191.238.141]] ([[User talk:79.191.238.141|talk]]) 09:37, 9 June 2009 (UTC)


Geo Coordinate
== Open Directory Project Links ==


KML compatible
The [[template:dmoz2|DMOZ search template]], and by implication all DMOZ search links, is being considered for deletion because it violates [[WP:ELNO|WP:ELNO #9]]. Anyone interested in discussing the fate of Open Directory Project (DMOZ) search links is invited to join the discussion at [[Wikipedia:Templates for deletion#Template:Dmoz2]]. [[User:Qazin|Qazin]] ([[User talk:Qazin|talk]]) 05:56, 8 November 2008 (UTC)
CityGML compatible
COLLADA compatible


Shader with HLSL and GLSL
== New features in VRML and X3D ==
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing


Animation
Sorry I'm not English spoken, so there are many grammar errors, hope someone can correct my grammar errors. I post text below but been deleted. I don't know why we can't introduce features of VRML on wiki page like page Unity3D or other page. Not all people know how VRML improved in these years. Many people say it's from 15 year old but I think they just heard that from others, they don't keep up with VRML. They haven't using VRML maybe ten years.
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK


Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
In 2000's, many companys like Bitmanagement push virtual effect in VRML and X3D to the level of DirectX 9.0c. All main features like mortal game is complete. Include multi-pass render with low level setting for Z-buffer and BlendOp and AlphaOp and Stencil<ref>[http://www.bitmanagement.com/developer/contact/examples/multitexture/drawgroup.html]</ref>, and Multi-texture <ref>[http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/texturing.html#Multitexturing]</ref>, and Shader with HLSL and GLSL support<ref>[http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/shaders.html]</ref>, and realtime Render To Texture and Multi Render Target (MRT) and PostProcessing<ref>[http://www.bitmanagement.com/developer/contact/relnotes72.html#postprocessing]</ref>. Many demos show VRML and X3D support lightmap, normalmap, SSAO, CSM and Realtime Environment Reflection and other virtual effects.<ref>[http://www.youtube.com/user/m17design/]</ref> <span style="font-size: smaller;" class="autosigned">—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/123.118.200.2|123.118.200.2]] ([[User talk:123.118.200.2|talk]]) 06:35, 14 June 2010 (UTC)</span><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->

:I see that someone corrected your English and placed properly stylized equivalent of your section proposal both in VRML and X3D articles. [[Special:Contributions/62.146.68.13|62.146.68.13]] ([[User talk:62.146.68.13|talk]]) 19:33, 1 July 2010 (UTC)
Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==

Revision as of 20:18, 1 July 2010

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications