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In the Atari Jaguar port, the graphics for walls, enemies, and other objects do not become blocky or chunky at close range, a problem that all earlier versions of the game (including the PC versions) suffer from.<ref name='Apogee FAQ, Section 2.8.6'>{{cite web|url=http://rinkworks.com/apogee/s/2.8.6.1.shtml |title=Apogee FAQ, Section 2.8.6. ''Wolfenstein 3D and Spear of Destiny''|accessdate=2011-03-04|last=Siegler |first=Joe }}</ref> The status bar was removed, with only displays for health, the head of B.J., ammo, and keys. Since there was no score, the treasure added to the player's health. There was also a flamethrower, rocket launcher, pistol and chaingun, which were based on graphics from ''[[Doom (video game)|Doom]]''.
In the Atari Jaguar port, the graphics for walls, enemies, and other objects do not become blocky or chunky at close range, a problem that all earlier versions of the game (including the PC versions) suffer from.<ref name='Apogee FAQ, Section 2.8.6'>{{cite web|url=http://rinkworks.com/apogee/s/2.8.6.1.shtml |title=Apogee FAQ, Section 2.8.6. ''Wolfenstein 3D and Spear of Destiny''|accessdate=2011-03-04|last=Siegler |first=Joe }}</ref> The status bar was removed, with only displays for health, the head of B.J., ammo, and keys. Since there was no score, the treasure added to the player's health. There was also a flamethrower, rocket launcher, pistol and chaingun, which were based on graphics from ''[[Doom (video game)|Doom]]''.

The Jaguar version features enhanced graphics and two new weapons, the flamethrower and rocket launcher. Each of these uses its own propietary ammunition, much like the weapons in ''Doom''. The 3DO retains these two new weapons and also contains considerably more detailed sprites, a new orchestrated soundtrack, the entire "Nocturnal Missions" pack, and an automap feature. The source code to the Acorn Archimedes version was released by author Eddie Edwards in 1999.<ref name="acornarcade releases source">{{cite news| url=http://www.acornarcade.com/articles/Acorn_games_news/index1172.html|title=Eddie Edwards releases Wolf3D source (2/7/99)|work=[[Acorn Arcade]]|date=July 07, 1999|accessdate=January 17, 2012|author=Fountain, Tim|quote=Eddie Edwards has announced the release of the source code and shareware data files for Wolfenstein3D, the original walkabout shoot'em up. The files are available on his recently updated Powerslave website [...]}}</ref><ref>{{cite web|url= http://powerslave.com/wolf3d/|title=Wolfenstein 3D Source Code|publisher=Powerslave| accessdate=January 17, 2012|author=Edwards, Eddie|archiveurl= http://web.archive.org/web/19990901175046/http://powerslave.com/wolf3d/|archivedate=September 01, 1999|quote=I asked Id Software last night and John Carmack told me I could release the source code and the shareware data files.}}</ref>


The Mac port and all derivative versions are the only ones to use authentic German voices and speech, recorded by native Germans. The other versions contain broken German phrases, with incorrect article and adjective usages, mostly stemming from the misunderstanding of the genders of the nouns.{{Citation needed|date=March 2011}} In the version released for the [[Macintosh]], all the bosses, except the final boss, [[Adolf Hitler]], drop a gold key when killed which opens a door to the end of the level.
The Mac port and all derivative versions are the only ones to use authentic German voices and speech, recorded by native Germans. The other versions contain broken German phrases, with incorrect article and adjective usages, mostly stemming from the misunderstanding of the genders of the nouns.{{Citation needed|date=March 2011}} In the version released for the [[Macintosh]], all the bosses, except the final boss, [[Adolf Hitler]], drop a gold key when killed which opens a door to the end of the level.

Revision as of 13:13, 15 August 2012

Commercial Ports

Some of the commercial ports were derived from other ports and not from the original game. Both the Atari Jaguar and the Mac versions were based on the code of the Super NES port. However, both were developed independently of one another; the Jaguar port by id Software under the cooperation of Atari and the Mac port by MacPlay (the 3DO port was also developed by this team, making it mostly identical to the Mac version). The Apple IIGS port was in turn based on the Mac port.

In several of the ports (specifically, the Atari Jaguar, Mac, and 3DO versions) the game's sprites and textures are redrawn as 128×128 pixel sprites, rather than 64×64 pixel sprites, allowing more detail in the game's characters and objects. However, they are drawn from one angle, like the bosses, eliminating the stealth element of the game.

In the Atari Jaguar port, the graphics for walls, enemies, and other objects do not become blocky or chunky at close range, a problem that all earlier versions of the game (including the PC versions) suffer from.[1] The status bar was removed, with only displays for health, the head of B.J., ammo, and keys. Since there was no score, the treasure added to the player's health. There was also a flamethrower, rocket launcher, pistol and chaingun, which were based on graphics from Doom.

The Jaguar version features enhanced graphics and two new weapons, the flamethrower and rocket launcher. Each of these uses its own propietary ammunition, much like the weapons in Doom. The 3DO retains these two new weapons and also contains considerably more detailed sprites, a new orchestrated soundtrack, the entire "Nocturnal Missions" pack, and an automap feature. The source code to the Acorn Archimedes version was released by author Eddie Edwards in 1999.[2][3]

The Mac port and all derivative versions are the only ones to use authentic German voices and speech, recorded by native Germans. The other versions contain broken German phrases, with incorrect article and adjective usages, mostly stemming from the misunderstanding of the genders of the nouns.[citation needed] In the version released for the Macintosh, all the bosses, except the final boss, Adolf Hitler, drop a gold key when killed which opens a door to the end of the level.

The Game Boy Advance and iPhone/iPod touch, iPad versions closely resemble the PC version of the game. For the Game Boy Advance version, differences include the removal of music and a change in the save system: players have to complete a floor before they can save, but they can have up to 4 save games on one cartridge. These versions use strong mipmapping which made objects and walls in the distance very pixellated.[citation needed]

Non-commercial ports and Add-Ons

References

  1. ^ Siegler, Joe. "Apogee FAQ, Section 2.8.6. Wolfenstein 3D and Spear of Destiny". Retrieved 2011-03-04.
  2. ^ Fountain, Tim (July 07, 1999). "Eddie Edwards releases Wolf3D source (2/7/99)". Acorn Arcade. Retrieved January 17, 2012. Eddie Edwards has announced the release of the source code and shareware data files for Wolfenstein3D, the original walkabout shoot'em up. The files are available on his recently updated Powerslave website [...] {{cite news}}: Check date values in: |date= (help)
  3. ^ Edwards, Eddie. "Wolfenstein 3D Source Code". Powerslave. Archived from the original on September 01, 1999. Retrieved January 17, 2012. I asked Id Software last night and John Carmack told me I could release the source code and the shareware data files. {{cite web}}: Check date values in: |archivedate= (help)