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Suki Lee

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Suki Lee
NationalityAmerican
Occupation(s)Computer programmer
Video game designer
Project manager
Notable workMath Gran Prix (Atari 2600)

Suki Lee is an American video game designer and computer programmer. She was one of the few women that worked for Atari in the 1980s, creating educational games such as Math Gran Prix for the Atari 2600 (1982). Afterward she worked as a project manager at Apple Computer.

Besides developing, the American-born developer also taught herself to design, program gameplay, and even got involved in the animation team on the story, graphics, and the characters of the games she developed.

Education

Lee received her bachelor's degree at San Jose State University with a major in General Engineering.[1]

Career

Lee was hired by Atari right after college in August 1981. She worked there until 1984, when she started working for Cadtrak Corporation where she developed software user interfaces for petroleum plant layout.[1] She also worked for Apple from 1986 to 1997, then later went on to work at Palm, eCircle, and WebTV until 1997. In late 2002, she resigned and continued working at Apple to present day.[2]

Works

  • Math Gran Prix (Atari 2600, 1982) [3]
  • Obélix (1984) [3][4]

Unreleased

Cultural Impact

The artwork “Suki Lee: The Hidden Past” by Linda Lai, Yifan Lin, & Amanda Zhu was inspired by the game Donald Duck’s Speedboat.[6]

References

  1. ^ a b "Atari Women: Suki Lee". AtariWomen. University of Copenhagen. Retrieved 13 November 2020.
  2. ^ a b Bjerre, Signe. "MØD GAMING-BRANCHENS USYNLIGE KVINDELIGE PIONERER OG FORSKEREN, DER ER VED AT FÅ KVINDERNE TILBAGE". Uniavisen. Retrieved 13 November 2020.
  3. ^ a b "Moby Games: Suki Lee". Moby Games. Retrieved 13 November 2020.
  4. ^ a b "Atari 2600 Programmers – Suki Lee". AtariAge. Retrieved 13 November 2020.
  5. ^ "AtariProtos: Miss Piggy's Wedding". AtariProtos. Retrieved 13 November 2020.
  6. ^ "Suki Lee: The Hidden Past". Atari Women. Retrieved 13 November 2020.

External links