Netherworld (video game)
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Netherworld | |
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![]() Cover art | |
Developer(s) | Jukka Tapanimäki |
Publisher(s) | Hewson Consultants |
Designer(s) | Jukka Tapanimäki |
Platform(s) | Commodore 64 (original) Amiga, Amstrad CPC, Atari ST, MS-DOS, ZX Spectrum |
Release | 1988 |
Genre(s) | Shoot 'em up |
Mode(s) | One player |
Netherworld is a shoot 'em up video game published by Hewson in 1988. It was originally developed by Jukka Tapanimäki for the Commodore 64, and original music was composed by Jori Olkkonen.
Summary
The object is to fly a small spacecraft and collect the required number of diamonds in each level. Once enough diamonds are collected, the craft must reach a teleporter to go to the next level before the time runs out. Aside from the time limit, there are various obstacles, ranging from monsters to items which can damage the craft or block the path. The ship can destroy some obstacles by shooting, sometimes turning them to diamonds as well.
The game cover art features Tapanimäki's face.[citation needed] The cover art was done without his knowledge and approval. There was friction between the original cover artist and Tapanimäki; Unbeknownst to him, this led to the art getting shelved and new version was made. Tapanimäki did not see the final version until the press conference in London where the game was released, giving him a big shock.
Many[which?] game magazines published a cheat code that only works in a work-in-progress version; this, along with some published POKEs, indicated that the game was leaked to pirates some six months before the release.
Reception
The Spanish magazine Microhobby awarded the game the following scores:[1] Originality: 80% Graphics: 80% Motion: 80% Sound: 80% Difficulty: 100% Addiction: 100%
References
- ^ (Spanish) Netherworld - ZX Spectrum (1988) - article on Soloretro
External links
- Netherworld at Lemon 64
- Netherworld at the Amiga Hall of Light
- Netherworld at Atari Mania
- Netherworld at SpectrumComputing.co.uk
- (in Finnish) Netherworld, Tec Dubelin Xbox