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Autoduel Champions

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Autoduel Champions is a 1983 game supplement published by Hero Games for Car Wars and Champions.

Contents

Autoduel Champions adapts Car Wars to Champions/Espionage, introduces the concept of superheroes to Car Wars with a heavily modified set of skills from Champions, and features rules for aerial combat, using helicopters.[1]

Reception

Craig Sheeley reviewed Autoduel Champions in Space Gamer No. 66.[1] Sheeley commented that "This supplement has everything you need for helicopters and heroes with either system. Combined with the counters, map, and artwork, it's (pardon the expression) highway robbery for [the price]. I'd expect such a package to cost [more]. If you own Champions, Espionage, or Car Wars, it's more than worth the price."[1]

Marcus L. Rowland reviewed Autoduel Champions for White Dwarf #48, giving it an overall rating of 8 out of 10, and stated that "All in all, I was very favourably impressed by Autoduel Champions – it's packed with useful ideas and devices in all three sections [...] and looks extremely good."[2]

Jerry Epperson reviewed Autoduel Champions in Ares Magazine #17 and commented that "The Autoduel Champions game booklet is a fantastic addition to anyone's Champions game campaign. Those looking for an expansion of the car chase/combat rules should look into this one."[3]

Reviews

References

  1. ^ a b c Sheeley, Craig (Nov–Dec 1983). "Capsule Reviews". Space Gamer (66). Steve Jackson Games: 35–36.
  2. ^ Rowland, Marcus L. (December 1983). "Open Box". White Dwarf. No. 48. Games Workshop. p. 11.{{cite magazine}}: CS1 maint: year (link)
  3. ^ Epperson, Jerry (Spring 1984). "Games". Ares Magazine (17). TSR, Inc.: 55.