Ikariam
Ikariam | |
---|---|
Developer(s) | Gameforge |
Platform(s) | Webgame |
Release | February 2008 |
Genre(s) | Strategy |
Ikariam is a browser-based massively multiplayer online game of the strategy genre produced and maintained by German-based Gameforge AG. The game is set in the era of classical Greece in an archipelago, with players being made ruler of a small town, which they must expand and lead.[1] Ikariam has received generally positive reviews.[2]
Gameplay
Ikariam has been compared to the Civilization series created by Sid Meier[3] and to the Travian series.[4] The aim of the game is to expand the town which is controlled by the player, to gather resources and conquer or placate other players.[5] The game can be played for short periods of time;[6] building and researching takes place in real time so the player can return later and assign the town's inhabitants new tasks.[5]
The town's inhabitants pay taxes to the player or can be sent to gather resources instead. The game world is split into islands, each of which can support up to 16 (or up to 17 if the player purchases ambrosia) players and their towns. Each island has its own saw mill for producing wood and one of the other buildings which produces a luxury resource.[7] There are five main types of resources: Wood, Wine, Marble, Crystal Glass and Sulphur. They are available from the Sawmill, Vineyard, Quarry, Crystal Mine and Sulphur Pit respectively. All these resources are required to progress in the game, making resource acquisition through conquest or trading mandatory.[8] Each island's inhabitants may cooperate and donate building materials to improve the efficiency of their island's resource gathering facilities, which enables all local players to obtain resources more quickly. Failure to do so may result in hostilities between island inhabitants.[7] Players can communicate with island mates by using the agora, a message board found on every island that can only be viewed by people with towns on that island.
With resources the player may construct buildings such as barracks, shipyards and academies. Citizens of the town can then be trained as soldiers, sent to research new technologies, or perform other tasks, which they are paid tax money for undertaking. Citizens must be kept happy to prevent them from leaving the town.
The satisfaction of the people is determined by a number of factors. The player can build a tavern that increases happiness in the town by 12 per tavern level. The player can also serve wine in the tavern. This increases happiness by 60 however consumes wine on an hourly basis. In addition, the player can build a museum after researching cultural exchange. Happiness in the town is increased by 20 for each level of the museum. Also, for each level of the museum the player may sign one additional cultural assets treaty with another player. This increases the happiness in town by 50. The player may have no more than one cultural assets treaty with a player. Cultural goods can be moved from one town to another at any time. Happiness can also be improved with certain research and governments.
The game also provides four advisors to guide the player throughout the game; they are shown in the top right of the screen. From left to right the names are: Towns, Military, Research and Diplomacy.
The towns adviser provides the players with updates on the player's empire. In addition, the town adviser lets the player manage trade routes, a paid feature that allows the player to ship resources from one of the player's towns to another town regularly.
The military adviser allows the player to see all the fleets that the player has on the seas and cancel actions these fleets are conducting. The player can also view combat reports that provide overviews of past and ongoing land and naval battles here.
The research adviser lets the player conduct research if the player has enough research points. Research is needed to progress in the game. This adviser also show the player how many research points are currently available, how many scientists are currently working in academies, how many research points are produced hourly, and how long it will be until the player can research certain technologies.
The diplomatic adviser lets the player read and reply to messages the player has received from other players, send messages to players in the player's alliance, view treaties the player has signed, see which agoras on the player's islands have unread posts, and access agoras.
Business model
Ikariam is nominally free-to-play but players may opt to purchase in-game advantages via a Microtransaction[9] system. This will give them access to a sixth resource, which can be used for Ikariam Plus, the premium version of Ikariam.
The game was pre-released in June 2006, as a minimal 2D graphic game. Players used slash (/) commands to play the game.
Alliances
On building an Embassy, one can join or found an alliance. Alliances are groups of players who work together.[4] They will usually protect each other. If an alliance member is attacked by another player, the whole alliance, or stronger members in the alliance will intervene and will ward off the attacker. If you are the leader of the alliance, how many members you can have in your alliance depends on your embassy level. Also, you get a small amount of "bonus" resources each day, depending on the number of people in your alliance. An alliance has three jobs that can be assigned by the leader: the Diplomat, the General and the Home Secretary. The diplomat is responsible for making treaties, answering messages sent to the alliance, and editing the external alliance page which is viewable by all players. The General is responsible for overlooking all alliance members military movements, and has the ability to call off any attacks being made by alliance members. The Home Secretary is responsible for editing ranks within the alliance and editing the internal alliance page which is viewed only by the alliance members. Alliances frequently draw together people from all over the world who have similar interests and have been described as a game play element not found in other web browser games.
Worlds
This section possibly contains original research. (May 2010) |
Several different game servers are available.[10] Each of these servers represents a different game "world" with its own population of players and its own map of thousands of islands. Currently the English-language version of this game has nineteen servers, each given a Greek letter designation from Alpha to Omega and more recently Apollon, a reference to the Greek god Apollo. Older worlds such as Alpha and Beta tend to have higher-ranked players and more economic and military stability. Newer worlds represent more of a frontier experience with free-flowing alliances and warfare. One of the attractions of the game is for an experienced player on an older world to create a new account on a brand-new world in an effort to rise to the very top (frequently impossible in older worlds who have players that have been active for many years). Due to the nature of the game it is quite feasible to manage accounts on several worlds/servers.
References
- ^ Aihoshi, Richard (28 October 2008). "Ikariam Live View". RPG Vault. Archived from the original on 21 February 2009. Retrieved 11 February 2009.
- ^ Lafferty, Michael (25 July 2008). "Ikariam Preview". GameZone. Archived from the original on 15 February 2009. Retrieved 11 February 2009.
- ^ K., Matthew (13 August 2008). "Online World Atlas: Ikariam -- Pt. 1, Overview". Worlds in Motion. Retrieved 16 February 2009.
- ^ a b jakcylike, a bbgforum member (2008–2009). "Ikariam VS. Travian". BBGsite.com. Archived from the original on 14 February 2009. Retrieved 21 March 2009.
- ^ a b Bell, Erin (21 January 2009). "Casual MMOnday: Ikariam". Gamezebo. Retrieved 15 February 2009.
- ^ Ranganathan, Shyam (8 February 2009). "Seeing a game world in a browser window". The Hindu. Archived from the original on 8 February 2009. Retrieved 16 February 2009.
- ^ a b K., Matthew (18 August 2008). "Online World Atlas: Ikariam -- Pt. 2, In-Depth". Worlds in Motion. Archived from the original on 21 February 2009. Retrieved 16 February 2009.
- ^ Yu, Derek (31 March 2008). "Ikariam". TIGSource. Retrieved 16 February 2009.
- ^ K., Matthew (19 August 2008). "Online World Atlas: Ikariam -- Pt. 3, Conclusion". Worlds in Motion. Archived from the original on 21 February 2009. Retrieved 11 February 2009.
- ^ Ikariam UK