Jump to content

System Shock Infinite

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by BattyBot (talk | contribs) at 14:59, 16 June 2023 (Expanded Template:Notability and General fixes, replaced: {{Notability|date=February 2023}} → {{Notability|Product|date=February 2023}}). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

System Shock Infinite
File:System Shock Infinite, March 2015.webp
Developer(s)xdiesp
Director(s)xdiesp
Artist(s)Captain LKL
Composer(s)
  • Chicajo
  • Xerxes
EngineDark Engine
Platform(s)
ReleaseMarch 9, 2015
Genre(s)Action role-playing, first-person shooter, survival horror
Mode(s)Single-player

System Shock Infinite is a mod for the 1999 first-person shooter video game System Shock 2. It is an unofficial sequel to System Shock 2 with story elements introduced in BioShock Infinite. The mod adds multiple endings based on the actions, choices, and factions the player chooses. It was developed by xdiesp, and was released in 2015 via Mod DB.[1]

Gameplay

The gameplay is almost the exact same as System Shock 2, however, it adds newer features, such as new weapons,[2] and offers multiple storylines by summoning a "tear in protoreality."[3]

Reception

On Mod DB, the mod has received a 9.4 rating. Alice O'Connor of Rock Paper Shotgun describes the idea and plot of the mod as "very fanfic-y".[1]

References

  1. ^ a b O'Connor, Alice (2014-06-06). "Time Loops And Tears In SS2 Mod System Shock Infinite". Rock, Paper, Shotgun. Retrieved 2023-01-20.
  2. ^ "System Shock Infinite mod, page 1 - Forum - GOG.com". www.gog.com. Retrieved 2023-01-24.
  3. ^ Phil Savage (2015-01-28). "System Shock Infinite 2.0 mod updates with new difficulty options". PC Gamer. Retrieved 2023-01-24.