Shrek: Treasure Hunt
Shrek: Treasure Hunt | |
---|---|
Developer(s) | The Code Monkeys |
Publisher(s) | TDK Mediactive |
Producer(s) | Mandy Ingham |
Programmer(s) | John Christie Chris Brown Paul Slinger Mark Kirkby |
Artist(s) | David Blewett |
Platform(s) | PlayStation |
Release | |
Genre(s) | Party, platform |
Mode(s) | Single-player |
Shrek: Treasure Hunt is a 2002 party video game developed by The Code Monkeys and published by TDK Mediactive under their TDK Impulse label for the PlayStation.[1] It is the only Shrek game released for the PlayStation. Digital Illusions were going to develop the game, but switched focus to Shrek Extra Large.
Gameplay
Shrek: Treasure Hunt is a party video game in which players control Shrek on collecting items for the picnic, they will have to go through minigames and challenges, in order to complete the level and receive items. Minigames can be assessed by collecting the required amount of items throughout each platforming stage. Collectables can be found.[2][3]
Plot
As Shrek is preparing a picnic with Fiona, the three blind mice steal all the picnic equipment such as food and drinks, so Shrek must go on an adventure doing minigames to get the items back before Fiona arrives.
Reception
Shrek: Treasure Hunt received a negative response from critics upon release. GameRankings, an aggregator for game reviews, assigned the game a score of 29% based on one review.[4]
References
- ^ GameSpot Staff (October 18, 2002). "TDK launches new division". GameSpot. Archived from the original on 11 July 2016. Retrieved 30 September 2014.
- ^ "IGN: Shrek: Treasure Hunt". IGN. Archived from the original on 2011-07-13. Retrieved 2008-06-27.
- ^ "Shrek: Treasure Hunt for PlayStation". GameSpot. Archived from the original on 2012-07-19. Retrieved 2008-06-27.
- ^ "Shrek Treasure Hunt for PlayStation". GameRankings. Archived from the original on May 17, 2010. Retrieved 30 September 2014.