AiLive
Company type | Private |
---|---|
Industry | Computer Software |
Founded | April 13, 2000 |
Founder | Wei Yen Xiaoyuan Tu |
Headquarters | Mountain View, California |
Products |
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AiLive Inc. (formerly iKuni) is a software company based in Mountain View, California. The company was co-founded in 2000 by software programmer and developer Wei Yen and by computer engineer Xiaoyuan Tu.[1] The company has worked closely with Nintendo on the development of motion-sensing hardware, tools and software for the Wii video game console.
AiLive is responsible for the LiveMove series of products.[2][3] The system was introduced in 2006, using machine learning technology to facilitate the development of motion recognition packages for individual games. Developers were able to use the software to build classifiers from provided examples of specific motions to be included in each game. The LiveMove system was used for the development of games for the Wii.[4] Though initially released for professional developers of Wii games, the software was designed for use by independent developers as well, to expand the possibilities of the new console and Wii Remote interface.[2]
Wii MotionPlus
AiLive developed the Wii MotionPlus.[5] The device added short-term 3D position tracking and long-term 3D orientation tracking to the Wii Remote motion controller. Initially provided as a dongle, the technology has since been integrated into all new Wii Remote controllers carrying the logo Wii MotionPlus Inside.[6] The Wii MotionPlus was initially shipped in a bundle with Wii Sports Resort. Nintendo shipped more than 29 million units globally, making it the sixth best-selling game of all time. In addition to the Wii MotionPlus device concept, AiLive developed and patented the motion tracking algorithms for the device and made them available to developers through the LiveMove 2 software.[7][8]
LiveMove 2
A new version of the software, LiveMove 2, was announced on July 7, 2008.[9] Similar to the previous version, LiveMove 2 was developed specifically to work with Nintendo hardware. In this case, the software is a development tool for use with the Wii MotionPlus attachment that AiLive had codeveloped.[9] On June 2, 2009, following the unveiling of PlayStation Move at Electronic Entertainment Expo 2009, AiLive announced the release of LiveMove 2 for PlayStation 3. Through a partnership between AiLive and Sony, the LiveMove 2 software was made available to all registered PlayStation 3 developers.
References
- ^ "Formal Bio". www.dgp.toronto.edu. Archived from the original on 2017-04-22. Retrieved 2017-04-22.
- ^ a b Brandon Boyer (2006-11-20). "AiLive's LiveMove Brings AI Brains To Wii Developers". Gamasutra.com. Retrieved 2008-07-30.
- ^ AiLive Inc., LiveMove White Paper Archived 2007-07-13 at the Wayback Machine, 2006
- ^ "Nintendo and AiLive Announce New Tool For Creative and Easy Wii Development". AiLive. Archived from the original on 2007-07-07. Retrieved 2006-10-12.
- ^ "AiLive Shows Off WiiMotionPlus". July 30, 2008. Archived from the original on February 13, 2009. Retrieved August 10, 2012.
- ^ "Report: There Is A New Wii-Remote". kotaku.com. Sep 24, 2010.
- ^ "Self-Contained Inertial Navigation System for Interactive Control Using Movable Controllers". United States Patent and Trademark Office. Jan 25, 2008.
- ^ "LiveMove 2: Motion recognition and tracking". AiLive Inc. 2008. Archived from the original on 2012-07-22. Retrieved 2012-08-10.
- ^ a b "AILive Reveals LiveMove2 For Wii MotionPlus". Gamasutra.com. 2008-07-15. Archived from the original on 30 July 2008. Retrieved 2008-07-30.