Time & Time Again
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Time & Time Again is a role-playing game published by Timeline Ltd. in 1984.
Description
Time & Time Again is a time-travel system featuring combat rules that can be used for any historical period.[1] PCs can't change the past; they are employed to protect observing time-travel scholars or track down time travelers who have gone berserk.[1] The emphasis is on interacting with historical societies, not altering them.[1] The game includes character creation, maps, charts, and three sample scenarios.[1]
Publication history
Time & Time Again was designed by H.N. Voss and W.P. Worzel, and published by Timeline Ltd. in 1984 as a boxed set containing a 52-page book and a 48-page book, and three four-page pamphlets.[1]
Reception
William A. Barton reviewed Time and Time Again in Space Gamer No. 76.[2] Barton commented that "if you prefer a lot of background info, relatively simply but realistic mechanics, and straight, 'hard' sf in your time traveling, over less background, more mechanics, and a science-fantasy approach – and you don't mind researching your own scenarios – Time and Time Again is the time-travel RPG for you. If the opposite, stick with Timemaster."[2]
Reviews
- Different Worlds #40 (July/Aug., 1985)
- Adventurer (Issue 1 - Apr 1986)[3]
- The Complete Guide to Role-Playing Games[4]
References
- ^ a b c d e Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 349–350. ISBN 0-87975-653-5.
- ^ a b Barton, William A. (Sep–Oct 1985). "Capsule Reviews". Space Gamer (76). Steve Jackson Games: 36.
- ^ "Adventurer Magazine".
- ^ Swan, Rick (1990). The complete guide to role-playing games. St. Martin's Press. ISBN 9780312050603.