Project S-11
Project S-11 | |
---|---|
Developer(s) | Paragon 5 |
Publisher(s) | Sunsoft |
Designer(s) | Paul Bragiel Stéphane Hockenhull Francis Bernier |
Composer(s) | Jonne Valtonen Aleksi Eeben |
Platform(s) | Game Boy Color |
Release |
|
Genre(s) | Shoot 'em up |
Mode(s) | Single player |
Project S-11 is a game developed by Paragon 5 and published by Sunsoft for the Game Boy Color. It was released in North America on January 3, 2001.
Gameplay
The game is played in a manner similar to a shoot 'em up arcade game. Players control the S-11 fighter, which can freely move across the top-down oriented screen. Waves of enemies come from the top of screen (and occasionally the side) which the player must attempt to destroy to gain points. Players can collect various power-ups, which will make their weapons stronger or give them an extra life. Players will fight a mini boss half-way through a level, and a larger boss at the end of each level.
Reception
IGN praised the game for its lack of slowdown and for its excellent gameplay.[1] GameSpot wrote of the game, "Project S-11 is about the best the GBC is going to see in terms of space shooters."[2]
References
- ^ Nix, Marc (January 8, 2001). Project S-11 review. IGN. Retrieved on June 1, 2008.
- ^ Provo Frank (March 7, 2001). Project S-11 for Game Boy Color review. GameSpot. Retrieved on June 1, 2008.