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Blood Gulch

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This is an old revision of this page, as edited by 128.12.246.44 (talk) at 13:21, 15 March 2020 (fixed a typo. blood gulch represents the american Southwest, filled with red rock desert and box / slot canyons, not the Midwest.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Blood Gulch
Halo: Combat Evolved location
Blood Gulch as seen from behind the base of Blue Team looking towards Red Team's base.
First appearanceHalo: Combat Evolved (2001)
Last appearanceHalo: The Master Chief Collection (2014)
Created byBungie
GenreFirst-person shooter

Blood Gulch is a multiplayer map in the first-person shooter Halo video game series. It first appeared in Halo: Combat Evolved, and was remade for Halo 2 as "Coagulation", as well as for Halo: Reach as "Hemorrhage" and Halo: The Master Chief Collection as "Bloodline".[1] It also had a spiritual successor in Halo 3's "Valhalla", as well as for Halo 4 as "Ragnarok" and appeared in Halo Wars. Taking place in a canyon on the Halo ringworld that resembles the American Southwest, it was designed for the Capture the flag game mode but can also be used for other modes, such as deathmatch. Blood Gulch was one of Halo's most critically acclaimed multiplayer maps, and played a significant role in the machinima series Red vs. Blue.

Level content

Blood Gulch takes place in a box canyon that is enclosed on all sides by high natural walls. The canyon's interior is a "vast expanse of undulating landscape and scattered pieces of natural cover", with a base on each end for the Red and Blue teams.[2] The map is balanced but lopsided in terms of tactical advantage, with the Red team having access to a ridge, while the Blue team is located near a tunnel system in the canyon wall. Each base is conducive to traditional FPS gameplay, with "two entrances, an open ceiling, and sloping paths to the roof".[2] On top of each base, a teleporter can transport players (from either team) to the midst of the valley's no man's land, leaving them vulnerable to snipers. Warthog jeeps can easily traverse the landscape, making them ideal for escaping with the flag.[2] In the Halo 2 variant of the map, each base has a third, below ground level, in which a Banshee can be found.

Reception

Edge Magazine called the map a "showcase" for Halo's "wonderful ability to segue in and out of tense firefights and moments of ridiculous slapstick". The publication praised the map for its wide open design and combination of ground combat and third-person vehicles, which, while taken for granted in the modern day, was rare at the time of Halo's release and required "a different approach to map design".[2] Good Game called the map "Halo's most iconic" and said that "teamwork is at the core of the Gulch", while "the best way to experience the gulch has always been behind the wheel".[3] GameZone called the map "easily a standout of the franchise", citing how often it has been remade across games.[4] Phil Spencer, head of the Xbox brand, called Blood Gulch his favorite Halo map, citing its terrain, large amount of vehicle combat and the excitement of coordinating friends to capture the flag.[5]

Blood Gulch was recreated by a fan for the game Counter-Strike: Global Offensive, with Kotaku calling the map "very nicely done".[6]

References

  1. ^ "Fan-favorite Halo 2 map Coagulation returns as Bloodline". Engadget. Retrieved 2018-03-07.
  2. ^ a b c d "Revisiting Blood Gulch - Halo's greatest ever map?". gamesradar. Retrieved 2018-03-07.
  3. ^ "Good Game Stories - Postcards from... Blood Gulch". www.abc.net.au. Retrieved 2018-03-07.
  4. ^ "New Red vs. Blue Video Reveals Return of Blood Gulch (and More!) for Halo: Reach - GameZone". GameZone. 2012-05-04. Retrieved 2018-03-07.
  5. ^ "Halo: The Master Chief Collection developers and execs pick their favorite Halo maps of all time". VentureBeat. 2014-10-06. Retrieved 2019-08-26.
  6. ^ Grayson, Nathan. "One Of Halo's Most Loved Maps, Reborn In Counter-Strike". Steamed. Retrieved 2018-03-07.