To Challenge Tomorrow
To Challenge Tomorrow is a role-playing game published by Ragnarok Enterprises in 1983.
Description
To Challenge Tomorrow is a universal system for historical, contemporary, or future settings.[1] The rules are general such that they include many possibilities; it is a skill-based system, with skill scores heavily modified by a character's basic statistics.[1] The set consists of three books: "Past, Present & Future SF & Historical Rules" (32 pages), with rules for character creation, skills, psychic skills, and combat; "Worlds of Adventure" (32 pages), which describes 12 time periods, from the 15th century to the 30th; and "Adventures" (20 pages), four miniscenarios.[1]
Publication history
To Challenge Tomorrow was designed by David F. Nalle, and published by Ragnarok Enterprises in 1983 as a digest-sized box containing a 32-page book, a 32-page book, and a 20-page book, and a sample character sheet.[1]
Reception
Jerry Epperson reviewed To Challenge Tomorrow in Ares Magazine Special Edition #2 and commented that "It is best suited to those who are looking for a simple, realistic, and quick RPG system that can expand to the limits of the imagination. It will be a tough act to follow."[2]
William A. Barton reviewed To Challenge Tomorrow in Space Gamer No. 72.[3] Barton commented that "if you can look beyond its production limitations, I think you'll find To Challenge Tomorrow a worthwhile purchase, even if for nothing else than several good gaming concepts."[3]
Reviews
- Different Worlds #38 (Jan./Feb., 1985)
References
- ^ a b c d Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 398. ISBN 0-87975-653-5.
- ^ Epperson, Jerry (1983). "Games". Ares Magazine (Special Edition 2). TSR, Inc.: 57-58.
- ^ a b Barton, William A. (Jan–Feb 1985). "Capsule Reviews". Space Gamer (72). Steve Jackson Games: 34.