Ninja (1986 video game)
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Ninja Ninja Mission | |
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Developer(s) | Sculptured Software |
Publisher(s) | Mastertronic |
Designer(s) | Steve Coleman [1] |
Platform(s) | Amiga, Amstrad CPC, Arcade, Atari 8-bit, Atari ST, C64, MS-DOS, ZX Spectrum |
Release |
|
Genre(s) | Beat 'em up |
Mode(s) | Single player |
Ninja (Amiga, Atari ST, Arcade title: Ninja Mission) is a flip screen beat 'em up game developed by Sculptured Software and released by Mastertronic in 1986 for the Atari 8-bit family, Commodore 64, and ZX Spectrum, then in 1987 for the Amstrad CPC, Amiga, Atari ST, and MS-DOS.[2] An arcade version of the game was released in 1987 for Mastertronic's Arcadia Systems which is based on Amiga hardware.[3]
Ninja was written by Steve Coleman, who previously created the Atari 8-bit games Rainbow Walker and The Pharaoh's Curse.[1]
Gameplay
The player controls a ninja who has to penetrate a Japanese fortress by fighting enemy ninjas with karate moves and by throwing shurikens and daggers. On his way, he has to collect all of the idols. The fortress is a series of horizontal, flip-screen segments that are stacked vertically. The player is not forced along a specific route, but can explore both sides of a branching path and also backtrack to earlier screens.
Reception
The C64 version of the game was reviewed in the November 1986 issue of the magazine Commodore User and received a rating of 4/10[4]
References
- ^ a b Hague, James. "The Giant List of Classic Game Programmers".
- ^ Ninja at mobygames.com
- ^ Ninja Mission (Arcade) at gamesdbase.com
- ^ Ninja Mission review at amr.abime.net
- 1986 video games
- Amiga games
- Arcade games
- Amstrad CPC games
- Atari 8-bit family games
- Atari ST games
- Commodore 64 games
- DOS games
- Mastertronic games
- Beat 'em ups
- Ninja video games
- Video games scored by David Whittaker
- Video games scored by Rob Hubbard
- Video games developed in the United States
- Beat 'em up stubs
- Arcade game stubs