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Celia Pearce

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Celia Pearce
Born (1961-09-06) September 6, 1961 (age 63)
NationalityAmerican
Known forGame design
Websitecpandfriends.com

Celia Pearce (born September 6, 1961) is an American game designer currently teaching at Northeastern University as an associate professor. She is a co-founder and current Festival Chair of IndieCade, an international festival of independent games. She is currently a professor at Northeastern University and occasionally talks and shows games at art and game events such as Different Games and Incubate Arcade.

Pearce previously held a position at the Georgia Institute of Technology as Head of the Experimental Game Lab and Emergent Game Group.[1] She has also worked as a part of different conventions such as IndieCade and Women in Games.

Pearce's work focuses on the creation and moderation of virtual worlds and networks as well as covers topics such as cosplay, role-playing, and gender representation in video games. In her profession, Pearce has also worked with other game designers such as Tracy Fullerton, Will Wright, and Eric Zimmerman.

Games

Candy Crusher (2015)

  • A strategic board game in which players rearrange and smash candy pieces with hammers in order to create the longest row.[2]

CLITar (2016)

  • A plush toy covered in pompoms in which the player has to find hidden buttons between the pompoms which then play synthesized woman's noises through a speaker in the top of the CLITar.[3]

eBee (2016)

  • An electronic quilting game in which players build circuits with quilted hexagons that connect the central hub with a power source.[4]

Written works

  • Communities of Play (author)
An exploration of emergent fan cultures in digital worlds with integrated player networks.[5]
  • Ethnography and Virtual Worlds (co-author)
A guide meant for those interested in studying online virtual worlds using scientific methods and descriptions.[6]
  • Playing Dress-Up: Costumes, Roleplay and Imagination (co-author)
An essay exploring dressing up as a historically female practice and how it fits into modern entertainment means.

References

  1. ^ "Fellow Celia Pearce". HEVGA. 2017-02-24. Retrieved 2018-11-16.
  2. ^ "Candy Crusher". Come Out & Play. 2015-06-29. Retrieved 2018-11-16.
  3. ^ "CLITar". 2016.differentgames.org. Retrieved 2018-11-16.
  4. ^ "eBee | Illuminated Quilt Game". ebeeproject.net. Retrieved 2018-11-16.
  5. ^ Press, The MIT. "Communities of Play". The MIT Press. Retrieved 2018-11-16.
  6. ^ "Ethnography and Virtual Worlds". Princeton University Press. Retrieved 2018-11-16.