Griffin Mountain
Griffin Mountain is a 1981 role-playing game supplement for RuneQuest published by Chaosium.
Contents
Griffin Mountain is a complete fantasy campaign, set in the primitive land of Balazar.[1]
Reception
Eric Goldberg reviewed Griffin Mountain in Ares Magazine #10 and commented that "Griffin Mountain is not just better because it is bigger. Messrs. Kraft, Jaquays and Stafford have created a campaign which demonstrates, by example, what a gamemaster should prepare for a serious role-playing campaign."[2]
Murray Writtle reviewed Griffin Mountain for White Dwarf #27, giving it an overall rating of 9 out of 10, and stated that "This is an exemplary work, full of imagination, clear thought and hard work. It contains much material relevant not only to itself or for a single use, but to many situations and for repeated use. In short, it's a labour of love and a must for all Glorantha-orientated RuneQuest umpires."[3]
David Dunham reviewed Griffin Mountain in The Space Gamer No. 48.[1] Dunham commented that "Griffin Mountain represents the state of the art in published scenarios. It's more than a soulless listing of characteristics or a collection of disjointed encounters. I highly recommend it to all RuneQuest referees, and to anyone who wants an example of how a campaign should be set up."[1]
Reviews
- Dragon #58 (Feb., 1982)
- Adventurer #4 (Oct., 1986)
References
- ^ a b c Dunham, David (February 1982). "Capsule Reviews". The Space Gamer (48). Steve Jackson Games: 30.
- ^ Goldberg, Eric (September 1981). "Games". Ares Magazine (10). Simulations Publications, Inc.: 30.
- ^ Writtle, Murray (October–November 1981). "Open Box". White Dwarf (Issue 27). Games Workshop: 11–12.
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