Wizardry III: Legacy of Llylgamyn
Wizardry III: Legacy of Llylgamyn | |
---|---|
Developer(s) | Sir-Tech Software, Inc. |
Publisher(s) | Sir-Tech Software, Inc. |
Designer(s) | Andrew C. Greenberg Robert Woodhead Robert Del Favero Jr. Joshua Mittleman Samuel Pottle |
Series | Wizardry |
Platform(s) | Apple II, Commodore 64, Commodore 128, MS-DOS, FM-7, Game Boy Color, MSX2,[1] NES, PC booter, NEC PC-88, NEC PC-98, Sharp X1[2] |
Release | 1983 |
Genre(s) | Role-playing video game |
Mode(s) | Single player |
Wizardry III: Legacy of Llylgamyn (originally known as Wizardry: Legacy of Llylgamyn - The Third Scenario) is the third scenario in the Wizardry series of role-playing video games. It was published in 1983 by Sir-Tech Software, Inc.
Summary
The City of Llylgamyn is threatened by the violent forces of nature. Earthquakes and volcanic rumblings endanger everyone. Only by seeking the dragon L'Kbreth can the city be saved.
Legacy of Llylgamyn is another six level dungeon crawl, although the dungeon is a volcano so the party journeys upwards rather than downwards. The gameplay and the spells are identical to the first two scenarios. Parties of up to six characters could adventure at one time.
Characters had to be imported from either Wizardry: Proving Grounds of the Mad Overlord or Wizardry II: The Knight of Diamonds. However, since the game was set years later, the characters were actually the descendants of the original characters. They kept the same name and class, could select a new alignment (class permitting), and were reset to level one.
Alignment was made more significant—certain areas of the game were accessible only to appropriately aligned (good or evil) parties. The first level was accessible to all parties, good, neutral or evil. (Note that evil and good characters are unwilling to adventure together, so a party is always either good [at least one good character, the rest neutral], evil [at least one evil character, the rest neutral] or neutral [all characters are neutral].) The second and fourth levels could only be accessed by parties with no evil characters—good or neutral parties. The third and fifth levels could only be accessed by parties with no good characters—evil or neutral parties. The sixth level could only be accessed by a party with at least one good or one evil character—no neutral parties. Neutral characters could travel into all areas but the last level, so theoretically you could get through most of the game with a party where all six characters were neutral. But practically speaking players were forced to build up more than 6 characters, as no party could function long term without a Cleric (good or evil), Wizard (good or evil) or Lord (good) for healing. This had the effect of prolonging gameplay.
Development
Wizardry III is the first adventure game with a window manager, released before the first games on the Apple Macintosh.[3]
Reception
Softline in 1983 praised Llylgamyn, stating that it "wasn't written; it was composed ... The dungeon feels like a living, breathing entity", and concluding that the game "is the best Wizardry yet".[4]
Robert Reams reviewed the game for Computer Gaming World, and stated that "The Legacy of Llylgamyn is an example of the maturing and improvement of an already excellent product. This new adventure will challenge all who accept this quest and will leave you looking for the two sequels which follow in its path."[5]
Philip L. Wing reviewed Legacy of Llylgamyn in The Space Gamer No. 72.[6] Wing commented that "Wizardry III: Legacy of Llylgamyn is the best scenario of the series yet. It has a solid story, with riddles, appropriate to the scenario. This game is recommended for those who have the original, but characters with solid stats from the first two games are required."[6]
In 1984 Softline readers named the game the second most-popular Apple program of 1983, behind Lode Runner.[7] Computer Gaming World's Scorpia in 1991 and 1993 called the game "Wizardry I all over again, with a few bells and whistles added". She stated that other than the novelty of playing two separate groups of adventurers, one good and one evil, "there is little to distinguish it from the previous two games".[8][9]
Reviews
- Casus Belli #16 (Aug 1983)
References
- ^ "Wizardry 3 - Legacy Of Llylgamyn". MSX Games World. Retrieved 2017-02-08.
- ^ "Wizardry: Legacy of Llylgamyn - The Third Scenario release dates". MobyGames. Retrieved 2017-02-08.
- ^ Mace, Scott (1984-04-02). "Games with windows". InfoWorld. p. 56. Retrieved 10 February 2015.
- ^ Tommervik, Margot Comstock (Jul–Aug 1983). "Legacy of Llylgamyn". Softline. p. 23. Retrieved 28 July 2014.
- ^ Reams, Robert (December 1983). "Legacy of Llylgamyn: An Introduction to Wizardry's Third Scenario". Computer Gaming World. 1 (13): 28–29.
- ^ a b Wing, Philip L. (Jan–Feb 1985). "Capsule Reviews". Space Gamer (72). Steve Jackson Games: 45.
- ^ "The Best and the Rest". St.Game. Mar–Apr 1984. p. 49. Retrieved 28 July 2014.
- ^ Scorpia (October 1991). "C*R*P*G*S / Computer Role-Playing Game Survey". Computer Gaming World. p. 16. Retrieved 18 November 2013.
- ^ Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
External links
- Wizardry III: Legacy of Llylgamyn at MobyGames
- Wizardry III: Legacy of Llylgamyn can be played for free in the browser at the Internet Archive
- 1983 video games
- Apple II games
- Commodore 64 games
- Commodore 128 games
- DOS games
- First-person party-based dungeon crawler video games
- FM-7 games
- Game Boy Color games
- MSX2 games
- NEC PC-8801 games
- NEC PC-9801 games
- Nintendo Entertainment System games
- Role-playing video games
- Sharp X1 games
- Single-player video games
- Video game sequels
- Video games developed in the United States
- Video games scored by Miyoko Takaoka
- Wizardry