Jump to content

Tremors: The Game

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by GreenC bot (talk | contribs) at 03:01, 4 August 2020 (Reformat 2 archive links. Wayback Medic 2.5). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Tremors
Developer(s)Rock Solid Studios
Publisher(s)Conspiracy Entertainment
Platform(s)Xbox, GameCube, PlayStation 2, Microsoft Windows
ReleaseCancelled
Genre(s)Survival horror, action
Mode(s)Single-player

Tremors is a cancelled video game that was based on the Tremors franchise. The game was announced in August 2002 by Rock Solid Studios,[1] who had been working on it since April/May 2002.[2]

The game was going to be released for the Xbox, Nintendo GameCube, PlayStation 2 and PC.[3] Tremors was scheduled for release during the fall of 2003.[4] However, the game was quietly canceled in the summer of that year.[1]

Gameplay

The video game was supposed to be a single-player, third-person, survival-horror action game. The player had to battle various types of Graboids[1] (Graboids and Shriekers were confirmed)[2] with ranged and melee weapons, while finding creative methods to avoid walking on the ground and hiding character's body heat signatures.[1]

Story

It was announced that the game, while containing references to the films and the TV series, would have an independent story line taking place in the desert community of Golden Rock.[2]

References

  1. ^ a b c d "Tremors". gamespy. Retrieved 5 October 2013.
  2. ^ a b c Sundberg, Christofer (August 1, 2003). "Christofer Sundberg Talks to UK Tremors" (Interview). Interviewed by UK Tremors. Retrieved January 4, 2014.
  3. ^ Marriott, Scott A. "Tremors [Canceled]". allgame. Archived from the original on November 16, 2014. Retrieved 5 October 2013.{{cite web}}: CS1 maint: unfit URL (link)
  4. ^ "Rock Solid / Studios". Archived from the original on 2002-10-06.