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Still There

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Still There
Developer(s)GhostShark Games
Publisher(s)Iceberg Interactive
EngineUnity3D
Platform(s)Windows, macOS, Nintendo Switch
Release
  • Windows, macOS, Nintendo Switch
  • 20 November 2019
Genre(s)Point-and-click adventure
Mode(s)Single-player

Still There is a point-and-click adventure video game developed by GhostShark Games and published by Iceberg Interactive.

Gameplay and Story

Still There is a sci-fi psychological point-and-click adventure video game.[1] The game tells the story of Karl, the keeper of the Bento space-lighthouse. His job requires him to live in almost total isolation, performing routine maintenance and screening radio broadcasts, until the monotony is broken by a mysterious help request.[1][2][3]

The gameplay is based on challenging technical puzzles that must be solved using the spaceship manual and the help of an in-board AI.[4][5] The story tackles difficult themes as grief and loss.[1][5]

Development and release

Still There was developed by four people: Davide Barbieri (GhostShark Games), Daniele Giardini (Demigiant), Gaetano Leonardi (La Boite) and Ben Burnes (Abstraction Music).[6] The engine used to develop the game was Unity 3D. [7]

Still There was announced on 8 August 2019.[8][2][6] and showcased at Gamescom on 22 August 2019.[9] [10] The game was published by Iceberg Interactive and released for Windows, macOS and Nintendo Switch on 20 November 2019.[10][11][12][7]

Reception

Still There received "generally favorable" reviews from critics according to review aggregator Metacritic[13] and it is considered "strong" from critics according to review aggregator OpenCritic.[14]

References

  1. ^ a b c Favis, Elise (11 August 2019). "Still There, Psychological Adventure Game About A Space Lighthouse Keeper". Game Informer. Retrieved 10 May 2020.
  2. ^ a b Lee, Patrick (8 August 2019). "Still There Is a Sci-Fi Adventure Game About Isolation, Grief, and Coffee". Escapist_Magazine. Retrieved 10 May 2020.
  3. ^ Calzati, Stefano (4 December 2019). "Still There – Recensione". The Games Machine (Italy). Retrieved 10 May 2020.
  4. ^ Schmid, Matthias (29 November 2019). "Test: Still There". 4Players. Retrieved 10 May 2020.
  5. ^ a b Vega, Sin (11 August 2019). "Unknown Pleasures: Eliminate the competition". Rock, Paper, Shotgun. Retrieved 10 May 2020.
  6. ^ a b "Psychological Adventure Game 'Still There' Announced". Gamasutra. 8 August 2019. Retrieved 10 May 2020.
  7. ^ a b "Still There". 20 November 2019. Retrieved 10 May 2020.
  8. ^ Horti, Samuel (11 August 2019). "Still There is a dark, pensive game starring a space lighthouse keeper, out this year". PC Gamer. Retrieved 10 May 2020.
  9. ^ "Iceberg Interactive is coming to Gamescom 2019 with 'Transient' and 'Still There'". Retrieved 10 May 2020.
  10. ^ a b Bishop, Sam (15 September 2019). "Players explore a "journey through grief" in Still There". Gamereactor. Retrieved 10 May 2020.
  11. ^ Prescott, Shaun (26 November 2019). "Five new Steam games you probably missed (November 25, 2019)". PC Gamer. Retrieved 10 May 2020.
  12. ^ Walker, Alex (18 November 2019). "This Week In Games: Couch Civilization". Kotaku. Retrieved 10 May 2020.
  13. ^ a b "Still There for PC Reviews". Metacritic. Retrieved 10 May 2020.
  14. ^ "Still There". Opencritic. Retrieved 10 May 2020.