Bolo (1987 video game)
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Bolo | |
---|---|
Developer(s) | Various |
Publisher(s) | Various |
Platform(s) | BBC Micro, Mac OS, Mac OS X, Linux, Windows |
Release | 1987 |
Genre(s) | Tactical shooter |
Mode(s) | Single player, Multiplayer |
Bolo is a video game initially created for the BBC Micro computer by Stuart Cheshire in 1987.[citation needed] It is a networked multiplayer game that simulates a tank battlefield. It was one of the earliest simultaneous multiplayer networked games.[citation needed]
Name
Another tank game with the same name was created for the Apple II in 1982. Cheshire says this was "an unfortunate coincidence".[1] He says that the name comes from the Hindi word for communication, which is "bolo".[2]
Description
Players are divided into two teams. Each player commands a tank that can be driven around a battlefield within an orthogonal, top-down view. The tank has a cannon, which fires forward, and it carries mines as a secondary weapon, which can be dropped while moving or be placed somewhere on the map. Tanks have a certain amount of "armor" (hit points), which is reduced by enemy shots. A tank is destroyed if its armor reaches zero or if it is driven into the sea.
Cannon ammunition and mines can be refilled by going to a friendly "base". The bases also repair damage to tanks, but this depletes the base's armor. Bases' ammunition and armor regenerate slowly.
The goal of the game is to capture all of the bases on the map. Neutral bases may be captured by driving one's tank over them. Hostile bases can be made neutral again by shooting them until their armor supply is reduced to zero.
Another game element is the "pillbox". Pillboxes are initially neutral and will shoot at any tank that approaches them. Like the supply bases, pillboxes can be shot at until destroyed, after which a player can restore it, making it friendly. Unlike the bases, pillboxes can be moved around the map by the players.
Inside the tank is an engineer, who places mines and moves pillboxes. The engineer can also perform building tasks, after collecting wood in a forest. The structures that can be built are roads, which speed up travel, and walls, which act as a barrier. The engineer can be killed by enemies while out of the tank.
Dongleware remake
Publication | Score |
---|---|
Computer Game Review | 84/78/83[3] |
Electronic Entertainment | [4] |
In 1995, the company Dongleware released a remake of Bolo.[4][3]
Electronic Entertainment's Steve Klett wrote, "Although Bolo may resemble other games, its addictive game play, razor-sharp graphics, and ethereal music create an immersive atmosphere all its own."[4]
References
- ^ "MacBolo Instructions". Archived from the original on 18 May 2007. Retrieved 27 May 2007.
- ^ "Frequently Asked Questions". Archived from the original on 18 May 2007. Retrieved 27 May 2007.
- ^ a b Perry, Kevin; Chapman, Ted; Kaiafas, Tasos (June 1995). "Black Hole Breakout". Computer Game Review. Archived from the original on June 21, 1996.
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timestamp mismatch; December 21, 1996 suggested (help) - ^ a b c Klett, Steve (August 1995). "Bolo". Electronic Entertainment. 2 (8): 66.
Further reading
- Andrew Wilson and Stephen Intille, "Programming a Bolo Robot: Recognizing Actions By Example", MIT Media Lab Fall 1995 - this paper describes using Bolo as a system for developing a programming by example system.
- Silberman, S. (1995). O Bolo Mio. NetGuide Magazine, May issue. Archived from the original on the 5th of June, 2020.
External links
- Bolo home page
- Stuart Cheshire, the author of Bolo