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Geisha (video game)

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Geisha
Developer(s)Coktel Vision, MDO
Publisher(s)Tomahawk
Designer(s)
Artist(s)
  • Pierre Gilhodes Edit this on Wikidata
Writer(s)Muriel Tramis
Composer(s)Frédéric Motte
Engine
  • Gob Edit this on Wikidata
Platform(s)Amiga, Atari ST, DOS
Release1990
Genre(s)Adventure

Geisha is a 1990 erotic adventure video game developed by Coktel Vision and MDO and published by Tomahawk on Amiga, Atari ST, and DOS.

Plot and gameplay

A mad scientist kidnaps the player's girlfriend Eva, and wants to transform her into a futuristic geisha. The player travels to Japan to prevent this from happening.

The game uses a point-and-click interface, and includes several minigames including a card game and an arcade sequence.

Critical reception

Joystick praised the game's original design,[1] while Generation 4 felt the game's graphical quality was unexceptional.[2] Tilt described Geisha as a children's game for adults due to its simple gameplay and mature themes.[3] Amiga Power questioned whether it was the worst full-price game the magazine had ever reviewed,[4] while also commenting that the title was as "user-friendly and sexy as a rotten anchovy".[5]

References

  1. ^ "Geisha". Joystick (in French). No. 11. December 1990. p. 210. Archived from the original on 30 March 2018.
  2. ^ "Geisha". Generation 4 (in French). No. 27. November 1990. p. 108. Archived from the original on 30 March 2018.
  3. ^ "Geisha". Tilt (in French). No. 87. February 1991. p. 70 – via Internet Archive.
  4. ^ "Geisha". Amiga Power. No. 7. November 1991. p. 123 – via Internet Archive.
  5. ^ "Geisha". Amiga Power. No. 6. October 1991. p. 80 – via Internet Archive.