Artemis Fowl: The Lost Colony: Difference between revisions
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A the bottom of the pages in "Artemis Fowl: The Lost Colony" the code reads: |
A the bottom of the pages in "Artemis Fowl: The Lost Colony" the code reads: |
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{{cquote|''The Demon .''}} |
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{{cquote|''The Demon scrolls tell of a human that erased all of the fairy race. The human was bewitched by all the elves so that he could not change back to his normal self, unless stabbed in the heart, which meant that he was dead. There is only one dwarf that can stop this pure evil, but is not to be borne until one whole century later. This dwarf is very unusual, for it will have different powers.''}} |
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==Sources== |
==Sources== |
Revision as of 19:22, 28 November 2009
This article needs additional citations for verification. (June 2008) |
Author | Eoin Colfer |
---|---|
Illustrator | Stefan van Bolderick |
Cover artist | Melvyn Grant |
Language | English |
Series | Artemis Fowl series |
Genre | Children's Fantasy novel |
Publisher | Puffin Books |
Publication date | 2 August 2006 |
Publication place | Ireland |
Media type | Print (Hardback & Paperback) |
Pages | 384 pp (first edition, hardback) |
ISBN | ISBN 0141382686 (first edition, hardback) Parameter error in {{ISBNT}}: invalid character |
OCLC | 76849597 |
Preceded by | Artemis Fowl: The Opal Deception |
Followed by | Artemis Fowl: The Time Paradox |
Artemis Fowl and the Lost Colony is the fifth book in the Artemis Fowl Series by Irish writer Eoin Colfer. The book, originally expected to be published in the UK and Ireland on September 7 2006, was shipped to stores early. On September 12 of the same year, The Lost Colony became available in the US, and was released soon to other countries. It is followed by Artemis Fowl: The Time Paradox.
Plot summary
This article may be too long to read and navigate comfortably. (September 2009) |
The book begins in Barcelona, Spain, where Artemis Fowl II and his bodyguard, Butler wait for and eventually encounter a demon. Meanwhile, Wing Commander Vinyáya brings Holly Short and Mulch Diggums to secret organization Section Eight which monitors demon activity. There, Foaly informs them that Artemis Fowl was able to predict a demon materialization. Holly is sent to ask Artemis how he could do so.
On the demon island of Hybras, which is suspended in "Limbo" (where time is nonexistent), N˚1, an imp, is bullied because he has not "warped" (changed into a mature demon). After turning a wooden skewer into stone, N˚1 wonders if he is a warlock, though they all supposedly died. Leon Abbot, the leader of the demon pride, uses something suspiciously like mesmer to urge N˚1 to leave for the human world.
Artemis, Butler, and Holly are at the Massimo Bellini Opera House, where Artemis has predicted a demon appearance. After seeing a girl present at Artemis' first demon encounter, Artemis concludes that she knows something about demons. She is identified as Minerva Paradizo, and leaves for her residence with Holly following. N˚1, in Minerva's home, tells her about demon culture. He also learns that Leon Abbot visited this very place under care and that the spell holding Hybras in Limbo is failing. Holly has feigned unconsciousness and is in a cell with Billy Kong (one of Minerva's henchmen). She manages to knock him out.
When Artemis distracts Minerva, Holly and N˚1 escape. Kong, who has some inaccurate knowledge of demons, demands that Minerva obtain another demon to avenge his deceased brother, for which he holds demons accountable. She is unable to comply, and he takes her hostage. Artemis, however strikes a deal in which he will trade N˚1 for Minerva in the Taipei 101 in Taiwan. Kong plans to strap a bomb onto N˚1 and remove the silver bullet anchoring N˚1 to this dimension. However, Artemis has already removed it, and with the help of a large silver damper in the building, Holly is able to keep N˚1 in this dimension. With the suspicion that N˚1 is a warlock, Artemis asks him to return a circle of statues bearing close resemblance to N˚1 back to life as there is a possibility that the statues were once warlocks and were magically turned to stone. Only Qwan is alive. When Kong loses consciousness, the bomb is revealed. Holly, Artemis, N˚1, and Qwan leave to dispose of the bomb, but the time tunnel sucks them onto Hybras. Artemis reasons that the bomb will provide sufficient energy for a spell to reverse the original time-spell. Qwan tells him that at least five magical beings will be necessary. They all know that there are only three.
On Hybras, Abbot crowns himself the demon king. He is notified that four figures have appeared on the volcano, who are Artemis, N˚1, Holly, and Qwan. They accuse him of using the mesmer, but he states that demons cannot use magic. Artemis claims that Abbot took magic from Qwan's apprentice and stole it form the time tunnel. He demonstrates the fact by creating a spark out of the magic he took from the tunnel, unbeknost to his companions. With this development, then there will be five magical beings present (Abbot included), enough to reverse the time spell. Artemis, having no experience with magic, fails to contribute enough thus putting Hybras at risk. At that moment, Qweffor, Qwan's former apprentice, makes his appearance, revealing he has been living in Abbot after the first time spell was interrupted. With Qweffor's increased magic, the party is able to return to Artemis and Holly's dimension.
When they land back in the 21st century, Artemis notices that he has switched an eye with Holly. Even though Qweffor's consciousness has once again been taken over by Abbot, N˚1 manages to expand Qweffor's consciousness enough to shut Abbot out. Unfortunately, the party is three years off into the future. Artemis now has twin brothers, Ark Sool has been fired, and Mulch has continued the PI firm (also recruiting Doodah Day). When Artemis sees Butler, Butler reveals that Minerva has grown to be "quite a beautiful young woman" who talks about Artemis extensively. He hints that Artemis is now a big brother.
Critical reception
The book has received some positive praise. VOYA stated that Artemis Fowl: The Lost Colony was "fast-paced, funny, and wholly enjoyable" as well as that it was an "action-packed thrill ride through fantastic worlds".
The Code
A the bottom of the pages in "Artemis Fowl: The Lost Colony" the code reads:
The Demon .
Sources
- Official Artemis Fowl UK-site
- Artemis Fowl Confidential
- Artemis Fowl and The Lost Colony page, at Artemis Fowl Fangathering.