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Battle Circuit

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Battle Circuit
Developer(s)Capcom
Publisher(s)Capcom
Producer(s)Noritaka Funamizu
Yoshiki Okamoto
Designer(s)Ken Kun
Tomoshi Sadamoto
Composer(s)Syun Nishigaki
Platform(s)Arcade
ReleaseJPN / PAL March 19, 1997
Genre(s)Beat 'em up
Mode(s)Single-player, multiplayer
Arcade systemCPS-2

Battle Circuit (Japanese: バトルサーキット, Hepburn: Batoru Saakitto) is an action "beat 'em up" game developed and published by Capcom for the CPS-2 arcade hardware for Japan and Europe in 1997. Taking place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Dr. Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". The game contains comic-like characters in a futuristic science fiction setting.

Gameplay

Four-player gameplay screenshot

Battle Circuit's arcade cabinet provided support for up to four simultaneous players who can each assume the role of five possible characters.[1] Players must progress through a number of levels made up of horizontally scrolling screens filled with enemy characters that must be defeated using a combination of attacks and movement abilities each character utilizes. Every character is given a selection of these abilities that can be expanded as game play progress by purchasing special "upgrade discs" after the completion of each level using coins obtained by defeating enemies. These techniques are often a combination of either of the two action buttons and the joystick, and can add additional varieties to a given character's arsenal. A player must attack enemies until their health (indicated by a bar under the player's when the enemy is attacked) is reduced to zero and they are thus knocked out. If a player's health bar is depleted, they will also become knocked out and must use up one life to continue. If all of a player's lives are depleted in this fashion, the game will end unless more credits are purchased.

Pressing both action buttons while on the ground executes a super move that drains life on contact. But when two players perform their super moves at the same time, they will form a team-up attack that provides greater crowd control. There are also special techniques called "Battle Downloads", which can be used by pressing both action buttons while jumping, resulting in the player and his allies (if any are present) gaining a certain attribute, the effect of which is unique to each character. Cyber Blue, for example, can use his Battle Download "Power Up" to increase the amount of damage dealt by attacks, while Yellow Iris' "Speed Up" increases attack speed. A character will start with a stock of two of these techniques to use per life, and can obtain more from capsules scattered throughout the levels, up to a maximum of five.

Various items can be found inside destructible objects such as barrels and crates, and can provide the player with additional health or add points to their total score. Once a player's score reaches a set amount, they are rewarded with an extra life that will give them another chance to continue from where they were knocked out by an enemy.

Plot

Taking place in the future year 20XX, Battle Circuit follows the exploits of a group of super-powered bounty hunters as they apprehend wanted criminals (identified by special serial numbers) in the city of Neo Koba. The game begins with player attempting to apprehend criminal 9696X, a scientist named Doctor Saturn and his blob-like sidekick aboard his spacecraft orbiting Earth. After the battle, the character selected by the player returns to his employer, Harry, and is promptly given another assignment to capture the leader of the "Delete Gang", Johnny, who holds a valuable floppy disk in his possession. The bounty hunter then confronts Johnny at his disco hideout and learns that the disc contains a malicious computer program known as the "Shiva (Tentei) System", which is capable of controlling all computerized systems in the world. After selecting one of the available characters, players must travel through various levels- fighting through a variety of enemies from the Delete Gang- to obtain the disc and claim their bounty.[2]

Characters

Battle Circuit contains five possible characters for the player to choose from, each with their own unique attacks and Battle Download ability. Though each of the character's real names are mentioned in their individual character profiles during the opening demo, they are mostly referred to by their codenames, each indicating a physical attribute and corresponding color.

  • Brian Bruno (Cyber Blue): A seasoned bounty hunter with several cybernetic attachments to his body, giving him the ability to discharge electricity and project energy from his fists. Cyber Blue makes a cameo appearance in Project X Zone 2 in Captain Commando's Solo Unit attack.
  • Andrey Mishucin (Captain Silver): A highly accomplished bounty hunter who can stretch and shape his body at will. His powers give him the ability to project ice particles from his body, as well as create a number of objects from his suit. Because of the vast nature of his powers, they will threaten to overwhelm him if he should ever lose concentration.[2]
  • Diana Martines (Yellow Iris, called Yellow Beast in the original Japanese version): A part-time fashion model whose feral appearance gives her access to a number of clawing and agility-based techniques. She is also skilled with a whip and is accompanied by her pet fox "Fin".[2] Yellow Iris makes a cameo appearance in Ultimate Marvel vs. Capcom 3 as a DLC costume for Felicia.[3]
  • Pinky (Pink Ostrich): A large, sentient, pink ostrich with an eye patch]and jewel necklace who is always accompanied by her owner, a young girl named Pola Abdul. Purportedly, she is the "only ostrich in the world who can fly",[2] and attacks with an assortment of aerial and spinning techniques.
  • Unknown (Alien Green): An alien creature of unknown origin who resembles a large venus flytrap with leg-like roots and a large eye in its abdomen. Its attacks mostly center around its vine-like arms, which it can quickly swing to create whirlwinds, as well as grab opponents and slam them against the ground.

Development

Battle Circuit was developed by producers Noritaka Funamizu and Yoshiki Okamoto of Capcom's arcade production team in early 1997.[4] While structurally very similar to the company's early scrolling action games like Final Fight and Alien vs. Predator, Battle Circuit is set apart stylistically by employing a manga-style sci-fi approach to story and character artwork. The art staff, overseen by Ohnishi Hiroki and Yamamoto Kouji,[4] created an assortment of characters with features reminiscent of older Capcom characters and superfluous comic book elements.

The game saw a speedy translation effort that effectively made the title available in both Japan and parts of Europe on the same day. Though there are no game play differences between the Japanese and language versions of the game, a few pieces of Japanese dialogue were omitted from the European release. The game was not released in North American arcades or any other part of the world after its initial release.[5]

Battle Circuit's background music was composed by Syun Nishigaki of Capcom Arcade Sound Team, and has a recurring pop and electronic theme present throughout the game. The music was recorded using only synth-based computer generated sound, a common recording medium for arcade games on the CPS-2. An official soundtrack entitled Battle Circuit Original Soundtrack (catalog number VICL-60056) was released commercially in Japan by Victor Entertainment on July 2, 1997 and retailed for ¥2,205.[6]

Reception

See also

References

  1. ^ "Battle Circuit" at Killer List of Videogames. URL accessed on November 19, 2006.
  2. ^ a b c d In-game script for Battle Circuit, English-language version. 1997
  3. ^ "The Animal Pack: Felicia - Ultimate Marvel vs. Capcom 3: The Final Breakdown on GameSpot Archived November 19, 2011, at the Wayback Machine" at GameSpot. URL accessed on November 20, 2011.
  4. ^ a b In-game credits for Battle Circuit, English-language version. 1997
  5. ^ "Battle Circuit Arcade Info Archived October 21, 2006, at the Wayback Machine" at VGMuseum. URL accessed on November 19, 2006.
  6. ^ "Battle Circuit Original Soundtrack Archived October 30, 2006, at the Wayback Machine" at Game Music Revolution. URL accessed on November 19, 2006.