Black Dawn (video game)
This article needs additional citations for verification. (June 2013) (Learn how and when to remove this template message)
|Developer(s)||Point of View Saturn|
Black Ops Entertainment PSX
|Publisher(s)||Virgin Interactive Entertainment|
Set in 1998, the player controls a helicopter ace recruited into a black ops counterterrorism strike force named Operation Black Dawn. The player pilots the agile AH-69 Mohawk, an advanced combat helicopter with a powerful arsenal of weaponry.
The game consists of seven campaigns that take place in different areas, and each campaign has a number of different missions. In addition to search-and-destroy objectives, there are hostages that require saving. The game has drawn comparisons with Soviet Strike, another helicopter simulator released in the same year. However, Black Dawn resembles an arcade game rather than a typical simulator, not least because various power-ups are obtained from destroyed enemies.
The soundtrack was originally composed by Tommy Tallarico.
|Sega Saturn Magazine||85% (SAT)|
Black Dawn received generally positive reviews. Critics praised the intense gameplay with numerous targets, the orchestral music, and the clean, detailed graphics, though some criticized the heavy use of distance fog and the blocky ground textures. Some also remarked that the complex controls take time to get used to. However, nearly all were left with an overall positive impression; GameSpot assessed it as "what loud, engaging gameplay is all about", Next Generation called it "a pleasing combination of excellent graphics and dead-on game play", Sega Saturn Magazine summarized it as "A top 3D shoot 'em up that's initially difficult to get to grips with, but ultimately is a very fine game indeed", and Air Hendrix of GamePro concluded, "A few flaws aside, Black Dawn is a well-rounded game that delivers riveting, adrenaline-packed combat." Electronic Gaming Monthly named it a runner-up for Flying Game of the Year (behind Pilotwings 64).
Air Hendrix called the Saturn version "an impressive, exact port of the PlayStation game", but went on to say that the graphics are not as clean and the control configuration is not as intuitive.
- "Black Dawn: Terrorize the Terrorists". Electronic Gaming Monthly. No. 87. Ziff Davis. October 1996. pp. 156, 158.
- "S.W.A.T. Pro: PlayStation Black Dawn". GamePro. No. 102. IDG. March 1997. p. 120.
- "Behind the Screens". Electronic Gaming Monthly. No. 87. Ziff Davis. October 1996. p. 158.
- "Black Dawn". GamePro. No. 96. IDG. September 1996. p. 45.
- "Review Crew: Black Dawn". Electronic Gaming Monthly. No. 88. Ziff Davis. November 1996. p. 80.
- "Black Dawn Review". GameSpot. December 1, 1996. Retrieved 2017-11-02. CS1 maint: discouraged parameter (link)
- "Rising Fun". Next Generation. No. 23. Imagine Media. November 1996. p. 266.
- Nutter, Lee (May 1997). "Review: Black Dawn". Sega Saturn Magazine. No. 19. Emap International Limited. pp. 70–71.
- "ProReview: Black Dawn". GamePro. No. 99. IDG. December 1996. p. 118.
- "Saturn ProReview: Black Dawn". GamePro. No. 102. IDG. March 1997. p. 82.
- "The Best of '96". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 88.