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BrainPop
Company typeCurriculum based websites
GenreEducational animation
FoundedDecember 31, 1999; 24 years ago (1999-12-31)[1]
FounderAvraham Kadar, M.D.
ProductsBrainPop, BrainPop Jr., BrainPop ELL, BrainPop Educators, BrainPop Espanol and BrainPop Français
Websitewww.brainpop.com

BrainPop (styled BrainPOP) is a group of educational websites with over 1,000[2] short animated movies for students in grades K-12 (ages 6 to 17), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and technology, health, and arts and music. BrainPop is used in more than 20% of U.S. schools and also offers subscriptions for families and homeschoolers.[3] It is also used in schools in Mexico, France, Spain, Israel and several other countries, where it offers videos in local languages that are designed for students in those countries. BrainPop is available by subscription but has some free content, including a movie of the day, several free movies from each topic area, educators materials, including lesson plans, and an extensive library of educational games called GameUp. Its free smartphone and tablet application accesses BrainPop's free and subscription content.

The videos and other materials are designed to engage students and assist teachers and home schoolers; they are aligned to state education standards. Most of the videos feature the characters Tim and Moby.[4] In addition to BrainPop.com for older children, the company offers BrainPop Jr. for younger children (grades K-3), BrainPop Español, BrainPop Français, BrainPop ELL for non-native speakers learning English, BrainPop Educators, a free site for teachers and parents to post materials and interact with BrainPop and each other, GameUp and My BrainPop, a tool for students and teachers to record learning accomplishments. The sites are owned by FWD Media, Inc. and its affiliates, based in New York City.

Description of the site

History and products

Founded in 1999,[1] the BrainPop websites display animated, curriculum-based content that supports educators and are intended to be fun and motivational for students to watch.[5][6] The sites' movies cover the subjects of science, social studies, English, mathematics, engineering & technology, health, and arts and music. Since 2007, the movies have been closed captioned. The sites also access a wide variety of educational games. BrainPop is used in more than 25% of U.S. schools[3] and in many schools outside the U.S., as well as by parents, homeschoolers and others.[7] The company was founded by Avraham Kadar, M.D., an immunologist and pediatrician, to explain medical concepts to his young patients using animation.[8][9] As of 2011, BrainPop hosted more than 11 million unique visits each month, from thousands of schools and individuals worldwide.[9] BrainPop uses an in-house team of educators, animators and writers to produce and continually update the sites, incorporating teacher and parent input.[8][10]

The site's resources include BrainPop.com, for grades 3 and up (age 9 and over) and BrainPop Jr., for grades K-3 (ages 5 to 9). The sites also offer movies in several languages for regional markets aligned to local educational standards.[11][12] The site's free, interactive resource for teachers and homeschoolers, BrainPop Educators, features free tips, tools and best practices by and for educators.[13] My BrainPop is a tool for students and teachers to record learning accomplishments, and teachers can track students' progress.[12] In 2009, BrainPop introduced BrainPop ELL (originally called BrainPop ESL), targeted at students learning English as a second language. Schools and parents can use the site to help shape the student's curriculum.[8] BrainPop's free GameUp website contains free online games from third-party game publishers that coordinate with the BrainPop, BrainPop Jr. and BrainPop ELL curricula.[14]

BrainPop movies may be used to introduce a new lesson or topic, for illustrating complex subject matter or to review before a test. Content is aligned to USA state education standards and is searchable by topic or state standard.[10][12] In addition to movies, the site displays quizzes, educational games, experiments and other related content that students can use interactively to reinforce the lessons in the movies.[15][16] BrainPop products are compatible with PCs, Macs, projectors and interactive whiteboards, as well as applications for tablets and smart phones. No downloading, installation or special hardware is required.[17] The movies feature recurring characters such as the robot Moby, Tim (a teenager, at BrainPop) and Annie (a younger girl, at BrainPop Jr.).[8] Most of the movies begin with the characters responding to correspondence and end humorously, often with Tim getting annoyed at Moby or vice versa.

Reputation

"BrainPOP has built a reputation for quality, thoughtfulness, and robust support for teachers".[7] BrainPop and its products have earned numerous awards and recognition from Common Sense Media, Association of Educational Publishers, District Administration magazine, Forbes magazine, Association for Library Service to Children, Association of Educational Publishers, Digital Innovation in Learning Awards, Tech & Learning Magazine, the KAPi Awards, the Codie awards, Apps for Homeschooling, International Serious Play Awards, Learning Magazine, EdNet's Best, Teacher's Choice Awards, eSchool News, Homeschool.com, Apple Education, the Interactive Media Awards, Teachers With Apps and Distinguished Achievement Awards, Media & Methods.[18][19] A 2009 multi-grade study by SEG research, entitled "A Study of the Effectiveness of BrainPop", involved over 1,000 students in schools in Palm Beach County, Florida and New York City. The BrainPop-financed study concluded, "Students in classes using BrainPop made significant improvements compared to students in classes not using BrainPop."[20][21]

Reviews for the websites and movies have been favorable. A review in Common Sense Media commented: "BrainPOP is a standard-bearer for quality, self-directed online educational content. … A year's subscription is worth it because there's at least a year's worth of content for a kid to explore on BrainPOP."[22] A home schooler wrote in Curriculum Choice: "The videos are very funny, plus they explain information in a way that is easy for kids to understand and remember. … [The quizzes are] a quick and easy way for me to see whether [the students] really grasped the material."[23] A review in The Reading Matrix stated:

These presentations provide meaningful, standard-driven instruction and assessment [due] to the exceptional quality. … One of the best features that teachers like about BrainPop is its ease of use. … [T]he layout, webinars, and free tutorials make navigating through the tremendous amount of information a cinch. … [A] State Standards Tool … allows educators to search their state standards in order to fit different activities with appropriate standards. … [The] interactive characters … help explain concepts, design experiments, and show students how to acquire a particular skill or use the information given. … Tim and Moby have personalities of their own and are relatable, trustworthy friends to their viewers. … [the] site allows students to teach themselves.[24]

Schools recommend the product.[25] A teacher wrote to eSchool News, "This product has made my students excited to take the quiz after the video. How many teachers can say that about their students?"[19] Praising a BrainPop video about Ada Lovelace, Wired magazine wrote, "After reading more about her life and her work, I still feel it is best summarized by BrainPop’s Ada Lovelace video, which is designed for kids."[26] Another reviewer felt that a good feature of BrainPop's movies is their brevity: "just enough to capture and engage children."[27][28] After budgetary cuts caused the cancellation of a Michigan school's subscription to BrainPop in 2014, teachers raised money from students to bring it back in 2015.[29]

The educational site connexions.org wrote: "I recommend this site to teachers who want to inform and entertain their students. The videos are a unique educational tool with loveable [sic] characters. … BrainPop will not only enliven the classroom, but the site is dependable with lessons following state and grade-level standards."[30][31] Teach Magazine noted, "Tim and Moby … illustrate often difficult concepts in a fun format uniquely suited for the 21st-century learner."[32] In 2011, Canada's TEACH Magazine wrote that the movies are presented "in a fun format uniquely suited for the 21st-century learner. … BrainPop movies are ideal for both group and one-on-one settings and can be used to introduce new lessons or topics or to illustrate complex themes as review before a test.[16] In 2015, Yahoo! Tech selected BrainPop for its list of "Eleven Great Digital Homework Helpers for Your Kids",[33] and SheKnows Media listed it among its top educational sites for kids.[34]

In 2010, The New York Times wrote of the company's free smartphone and tablet application: "BrainPop is a worthy app, featuring a new brief educational cartoon every day. The cartoon is followed by a quick quiz that will at times challenge even a grown-up."[35] The Epoch Times featured the application as its "iPhone App of the Week" and called the movies "usually funny, if somewhat corny, and always engaging".[36] Explore Knowledge Academy, the first public charter i-school in Nevada, has recommended BrainPop's phone and tablet application,[37] as has ChannelproSMB,[38] Family Circle,[39] Common Sense Media[40] Cool Mom Tech[41] and The Educator's Room.[42] ADDitude Magazine selected the app as one of three apps to "sharpen reading skills".[43]

BrainPop characters

Tim and Moby are the main characters in most BrainPop movies.[12]

Tim

Tim is a teenager and does most of the talking in, and narrates, the movies. He understands what Moby says. The design on his shirt usually matches the topic being covered. At the beginning of each video, Tim reads a letter from a student asking about the topic.[44] Often at the end of the movies, Moby will humorously annoy Tim, or vice versa.[45]

Moby

Moby the Robot is an orange robot who communicates in beeping noises. The three lights on his chest light up when he beeps, and Tim usually translates what he's saying. Moby is Tim's friend but loves to drive him crazy. Moby helps out by fetching things for Tim and asking questions about the topic they are discussing. As a robot, he can do things that people are unable to do, such as changing his hand into a freeze-ray, sending himself back in time, throwing garbage into a black hole in space, removing his head, and using lasers. Some of the movies, such as the Earth, Radar and Milky Way videos, imply that Moby is of an extraterrestrial origin. However, the Leonardo da Vinci movie implies that he was invented by da Vinci.[45]

Other characters

Cassie and Rita are two teenage girls, who are best friends and are mainly featured in comics that accompany many of the movies in the "FYI" section. They also occasionally appear in the main movies and even narrate a few of them. Rita tends to be more composed and intelligent, while Cassie tends to be more absent-minded. Like Moby, Cassie enjoys annoying Tim, while some of the movies imply that Rita has a romantic interest in Tim and that he returns her feelings.

Bob is a rat with a broken tail and a patched chest. He is featured in, and often conducts, experiments called "Experiments with Bob the Ex-Lab Rat", which relate to mostly science movies.[44]

Gary and gary are a father and son featured in comics called "How To With Gary and gary", which show how to do something safely. The capitalized "Gary" is the father, and the lowercase "gary" is the son.

BrainPop Jr.

BrainPop Jr. was launched in 2006.[46] It is similar to BrainPop in subject areas, but the movies are geared towards grades K-3 (age 5-9). The hosts are Moby and a little girl named Annie.[12] Like the regular BrainPop, the site offers a free "Movie of the Week", as well as several free movies in the different curricular areas.[47] Common Sense Media wrote called "BrainPop Jr. "a high-quality educational site that kids can navigate easily on their own. This interactive site includes videos, audio prompts, and graphics familiar to kids in an ideal format for young learners. Kids can take their enjoyment of videos to the next, more effective, level and do something with what they've just watched online … [and explore] sub-categories, like the science and math sections. If your K-3 child likes to learn things online, this site is worth the subscription fee."[48] Common Sense Media also praised the free movies' video quality and topic variety, and writing, "The videos cover a lot of ground but are easy to follow and fun to watch; they'll explain things slowly and deliberately and at a level that's appropriate for young elementary school kids [but] it will be largely up to parents to get kids engaged in further exploration of the material."[49]

Characters in BrainPop Jr.

Annie is a young girl who narrates the movies. She wears red framed glasses and also works with Moby. She has a teenage sister named Mia. There are many hints in BrainPop Jr. that Annie is Mexican. For instance, her dog's name is Señor Maurice, and she sometimes refers to her father as "Papi".

In BrainPop Jr., Moby shows his emotions more often, like crying or getting excited. Moby is more kind-hearted in BrainPop Jr. than in BrainPop. He can also do things that he can't do in the BrainPop videos, like sneeze, sweat, and drink water. He can also be sick and smell flowers.

Frank and Joey are two fish that star in the comic strip "Belly Up."

BrainPop Educators and BrainPop ELL

BrainPop Educators was introduced in 2008.[50] It is an online community of 125,000 teachers,[51] and parents who use BrainPop. This free site offers answer keys to activity pages, graphic organizers, professional development materials, posters, clipart and other resources for educators.[12][16] It also allows educators to collaborate and share resources, such as lesson plans, organizers and activities for students. The site also offers video tutorials and webinars.[10][13] My BrainPop, added in 2013, is a tool for students and teachers to record learning accomplishments from game play, activities, quizzes and other content.[52]

BrainPop ELL (English as a second language) is a website launched in 2009[53] that displays animated videos providing grammar and vocabulary instruction and interactive exercises for non-native English speakers of all ages. Each video contains an animated story, an introduction to new vocabulary, and an illustration of relevant grammar topics. The narrator is a boy named Ben, who is accompanied by Moby the robot.[12] The videos provide a series of increasingly challenging contextualized language and content exercises for English learners, starting with beginner levels and progressing to advanced levels.[54] Students may select review activities, such as “Words, Words, Words”, a vocabulary exercise that uses flashcards and includes a pronunciation guide; "Hear it, Say it", to reinforce vocabulary and speaking; "Read it", for reading comprehension; and "Write it", for writing practice. There are also games and quizzes to review ideas from the videos.[55] Internet-based websites have been shown to be useful tools to supplement in-class instruction for English language learners.[56] Education Week recommends BrainPop ELL, writing that it "helps build background knowledge and concrete visual examples."[57]

GameUp

In 2011, BrainPop launched its educational games site, GameUp, which contains a collection of free online games from third-party game publishers and BrainPop's designers that help teach a variety of subjects and coordinate with the BrainPop, BrainPop Junior and BrainPop ELL curricula.[7][58][59] BrainPop partners with developer organizations and community developers to continually expand and improve the site's content and align the games with academic standards.[9] More than 100 games were featured on the site by 2014[23] based on the Common Core State Standards Initiative.[60] GameUp aims to help teachers use educational games in the classroom to engage and motivate students. It is supported by BrainPop Educators.[14][58]

New Media Consortium wrote: "GameUp features top online educational gaming titles as well as support and supplementary materials to educators. GameUp titles come from an impressive collection of organizations such as Nobelprize.org®, iCivics, JASON Project, Mangahigh, and National Council of Teachers of Mathematics, to name a few."[14] Edutopia, Education Week and The Wall Street Journal are among other sources that recommend GameUp.[61][62][63] BrainPop "curates their games very carefully and considers a wide range of factors, from a game's curricular value to the length of experience appropriate for classroom use, and thoughtfully pairs games with supplemental lessons and materials that allow teachers to quickly and easily integrate the games into their classrooms."[7]

See also

References

  1. ^ a b The Certificate of Incorporation of Brainpop.com, LLC was filed with the Secretary of State of the State of Delaware on December 31, 1999. Search Brainpop.com, LLC, Department of State: Division of Corporations, State of Delaware, accessed March 29, 2016
  2. ^ "Hilldale Elementary School receives technology grant", NorthJersey.com, January 20, 2012
  3. ^ a b "Free Animated Movies for Black History Month" Archived January 11, 2010, at the Wayback Machine. Newsday, February 4, 2007
  4. ^ "Seen on Saturday – September 29th, 2007". ABC News, September 27, 2007
  5. ^ BrainPop profile at Education World, August 2006
  6. ^ Web Resources. Columbia University Teachers College. Retrieved March 3, 2010.
  7. ^ a b c d Richards, Anne. "Why You Should Be Paying Attention to BrainPOP", Kidscreen.com, October 6, 2014
  8. ^ a b c d Seltzer, Sarah. "'Pop' Movies that Educate", Archived 2010-01-11 at the Wayback Machine New York Family magazine, May 2007, pp. 108–09. Retrieved March 3, 2010.
  9. ^ a b c BrainPop: About Us. Retrieved 17 February 2010.
  10. ^ a b c "Interview with BrainPop's Allisyn Levy". Teachhub.com. Retrieved March 3, 2010.
  11. ^ BrainPop profile Archived February 3, 2009, at the Wayback Machine at Web100.com
  12. ^ a b c d e f g "BrainPop", Edsurge, accessed December 23, 2014
  13. ^ a b "BrainPop Educators: A New Resource With Free Tips, Tools & Ideas" Archived 2009-03-02 at the Wayback Machine. Ed Tech Show Daily, January 22, 2009. Retrieved March 3, 2010.
  14. ^ a b c Estrada, Victoria. "GameUp with BrainPop", New Media Consortium, August 3, 2012
  15. ^ "BrainPop Turns Dads Into Geniuses" Archived February 7, 2009, at the Wayback Machine, Rare Bird Articles, August 18, 2003
  16. ^ a b c "BrainPop". TEACH Magazine, January 24, 2011
  17. ^ Dawson, Carolyn J. "Apple iPad Gets Free Educational App from BrainPop". TMCnet, April 6, 2010, accessed August 20, 2010; Smart, Gavin. "Students learning independently using the BrainPOP UK App", Smarter Learning, November 2, 2012; BrainPop Tour Archived 2009-01-20 at the Wayback Machine
  18. ^ BrainPop's Awards page
  19. ^ a b "Our readers’ top ed-tech picks for 2012", eSchool News, January 3, 2012
  20. ^ "A Study of the Effectiveness of BrainPop" Archived 2011-05-16 at the Wayback Machine. SEG Research, 2009. Retrieved August 20, 2010.
  21. ^ See also Rosen, Yigal (Faculty of Education, University of Haifa). (2009). "The effects of an animation-based on-line learning environment on transfer of knowledge and on motivation for science and technology learning", Journal of Educational Computing Research, Vol. 40(4) pp. 451–467 doi:10.2190/EC.40.4.d
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  24. ^ Nichter, Nicole, BrainPop review. The Reading Matrix, Volume 10, Number 1, April 2010
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  31. ^ See also this 2009 review and following comments at the Educational Technology Weblog.
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  42. ^ Winchester, Sarah. "APP-itudes: The Apps You Need in Every Classroom", The Educator's Room, June 5, 2014
  43. ^ Kulman, Randy. "3 Apps to Sharpen Reading Skills", accessed February 1, 2016
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  49. ^ VanderBorght, Mieke. "BrainPOP Jr. Movie of the Week", Common Sense Media, 2014
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  51. ^ Joseph, Dawn. "Get Involved in the National STEM Video Game Challenge Today!" White House Office of Science and Technology Policy, December 20, 2010
  52. ^ "My BrainPop FAQ", Brainpop.com, accessed January 15, 2014
  53. ^ "BrainPop Announces Launch of English as a Second Language Program, BrainPop ESL" Archived 2011-09-30 at the Wayback Machine. BrainPop press release, September 8, 2009, accessed July 27, 2011
  54. ^ About Us Archived 2010-06-15 at the Wayback Machine. BrainPop.com. Retrieved March 15, 2010.
  55. ^ Kim, Yunjin (June 2011). "BrainPop ESL". The Electronic Journal for English as a Second Language. 15 (1). Retrieved 30 June 2011.
  56. ^ Kung, Shiao-Chuan; Tun-Whei Chuo (June 2002). "Students' Perceptions of English Learning Through ESL/EFL Websites". The Electronic Journal for English as a Second Language. 6 (1).
  57. ^ Davis, Michelle R. "Schools Face Shortage of Digital Curricula for English-Learners", Education Week, May 20, 2013, published in print as "English-Learners Going Digital", May 22, 2013
  58. ^ a b "New! GameUp Top Offerings from Leading Educational Games Publishers" Archived 2012-05-30 at the Wayback Machine, BrainPop.com, June 26, 2011, accessed April 19, 2012
  59. ^ Miller, Andrew. "Free Tools to Incorporate Game-Based Learning", Edutopia, February 20, 2013
  60. ^ "Game Based Learning with BrainPop’s GameUp", Eduspire.org, accessed September 21, 2015
  61. ^ Miller, Andrew. "Free Tools to Incorporate Game-Based Learning", Edutopia, February 20, 2013
  62. ^ Molnar, Michele and Sean Cavanagh. "Consumer Demand for Digital Learning Games, Simulations Growing Worldwide", Education Week, September 17, 2013
  63. ^ Shellenbarger, Sue. "New Approaches to Teaching Fractions" Archived 2016-12-15 at the Wayback Machine, The Wall Street Journal, September 24, 2013