Break Dance
This article needs additional citations for verification. (January 2023) |
Break Dance | |
---|---|
Developer(s) | Beck-Tech[1][2] |
Publisher(s) | |
Designer(s) | Stephen Beck |
Platform(s) | Commodore 64[3] |
Release | |
Genre(s) | Sports |
Mode(s) | Single-player[4] Multiplayer[4] |
Break Dance (also known as Breakdance) is a 1984 rhythm game developed by Beck-Tech and published by Epyx in North America and Europe for the Commodore 64. The game relies on players making dancing moves that resemble the classic game Simon says.[3] The game capitalized on early 1980s-era b-boying, which was a popular trend in American culture.[5] The game was inspired by the films Flashdance and Beat Street.[6]
Gameplay
[edit]A computer character performs a pattern of five break dancing moves that must be copied by the player. One new move is added to every round, making the game more complicated as the player progresses through each stage.[3]
Reception
[edit]Ahoy! stated of the Commodore 64 version that Becktech had "thoroughly analyzed the subject to create an authentic action-simulation", with the Rocket Crew level being the best.[7]
See also
[edit]References
[edit]- ^ "Additional game release information". GameFAQs. Retrieved 2011-03-25.
- ^ "Developer information". Allgame. Retrieved 2011-03-26.
- ^ a b c "Platform information". MobyGames. Archived from the original on 2010-09-05. Retrieved 2011-03-26.
- ^ a b "Stadium 64 - Manuals Archives". Stadium 64. Archived from the original on 2011-08-26. Retrieved 2011-03-25.
- ^ "Developer information". In the 80s. Retrieved 2011-03-26.
- ^ Onosko, Tim (1985). Steve Beck: Renaissance Man of the Future. Commodore Microcomputers.
- ^ Kunkel, Bill; Katz, Arnie (April 1986). "Think Fast! Action-Strategy Games for the Commodore 64". Ahoy!. pp. 41–45. Retrieved 2024-09-04.