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Burnout Paradise

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Burnout Paradise
Developer(s)Criterion Games
Publisher(s)Electronic Arts
Director(s)Alex Ward
Producer(s)Peter Lake
San Shepherd
Matt Webster
Hamish Young
Designer(s)Craig Sullivan
Programmer(s)Olly Read
Paul Ross
Artist(s)Steve Uphill
SeriesBurnout
EngineRenderWare
Platform(s)PlayStation 3, Xbox 360, Microsoft Windows
ReleaseOriginal version
  • NA: 22 January 2008
  • EU: 25 January 2008[1]
  • AU: 7 February 2008
  • JP: 21 February 2008
The Ultimate Box
  • NA: 5 February 2009 (PC)[2]
  • JP: 5 February 2009
  • NA: 6 February 2009
  • EU: 6 February 2009[2]
  • AU: 12 March 2009
Genre(s)Racing
Mode(s)Single-player, multiplayer

Burnout Paradise is the fifth game in the main Burnout racing video game series and seventh overall. It was developed by Criterion Games and published by Electronic Arts. It was released in January 2008 for PlayStation 3 and Xbox 360 and on 5 February 2009 for Microsoft Windows. It was also released on the PlayStation Store in September 2008 and via Xbox Live Marketplace's Games on Demand 25 August 2009. It was later added to the libraries of Greatest Hits and Platinum Hits titles.

Paradise's gameplay is set in the fictional "Paradise City", an open world in which players can compete in several types of races. Players can also compete online, which includes additional game modes, such as "Cops and Robbers". Several free game updates introduce new features such as a time-of-day cycle and motorcycles. The game also features paid downloadable content in the form of new cars and the fictional "Big Surf Island".

The game was received well by critics, with aggregate score sites GameRankings reporting an average score of 88% and Metacritic reporting an average score of 88 out of 100. The game won several awards in 2008, with Spike TV, GameTrailers and GameSpot all awarding it Best Driving Game. Reviewers felt the game had an excellent sense of speed, and praised the open world gameplay, a first for the Burnout series.

Gameplay

Burnout Paradise is set in an open-world environment. Players have the opportunity to progress at their own pace and level; the game, unlike others, is not actually set to a rigid gameplay framework.[3] According to Alex Ward, creative director of the game at developer Criterion Games, this game is a "complete reinvention" of the Burnout series. He also said "To create truly next-generation gameplay, we needed to create a truly next-generation game from the ground up."[4] Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. For the first time in the series, records are now kept on a player's drivers license, including statistics such as fastest time and biggest crash for every street in the game.

In previous Burnout games, "Crash Mode", was a dedicated mode in which players were given scenarios in which to cause the biggest crash. In Burnout Paradise, "Crash Mode", now called "Showtime", can be initiated at any time and place in the game. Showtime does differ from the previous incarnation of Crash Mode being that instead of crashing into a busy intersection and watching a crash play out, Showtime has you bounce the vehicle around for as long as possible to gain points. During a race players may now take any route to get to the destination.[5] Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time. The game features the ability to customize race settings, such as traffic, race routes, and including/excluding cars based on their boost types.[5][6]

Paradise's damage system has also been reworked. There are now two different types of crashes based on the car's condition after the crash.[7] If the player's car manages to retain all four wheels and does not break its chassis the player can drive out of the crash and continue playing; this is called a "driveaway". If a player's car loses any wheels, the engine is damaged too much from an impact, the car lands on its side or roof or lands outside of the game's map, the car is in a "wrecked" state and the player will have to wait until their car is reset. Cars dynamically compress and deform around objects they crash into.

Cars now have manufacturer and model names, which are loosely based on real-world cars. Cars may not be "tuned up" or customized apart from color changes, which may be done in real-time by driving through the forecourt of a paint shop, or by selecting the color during vehicle selection.[8] Other real-time changes include driving through the forecourt of a gas station to automatically refill the vehicle's boost meter, and driving through the forecourt of a repair shop to automatically repair the vehicle.[9]

Multiplayer

The online lobby system used by most video games has been replaced by a streamlined system known as "Easy Drive". While driving, players simply hit right on the D-pad and the 'Easy Drive' menu appears in the corner of their screen. From there, players are able to invite other players from their friends list. Once friends have joined the game, the host can select the event to play. A "Mugshots" camera feature is available for the PC via webcam, PlayStation 3 via a PS3-compatible webcam, and Xbox 360 via Xbox Live Vision.[10] When a player is taken down, their photo, or 'Mugshot', is shown to the aggressor, and vice versa. These photos can then be saved to the PC or console's storage device.[11]

Development

Updates

Although initially excluded, Paradise was updated to add time-of-day as well as motorcycles.

Burnout Paradise has undergone significant changes since its initial release. These have been implemented through several free patches and downloadable packs. The first major update, codenamed "Bogart", fixed several glitches and was scheduled to be released on 24 April 2008.[12] However, it was made available to Xbox 360 users on 18 April 2008 and to PlayStation 3 users on the originally scheduled date of 24 April 2008 however, this removed store exclusive cars from being obtainable.

The "Cagney" update was released on schedule on 10 July 2008 for PlayStation 3 and on 4 August 2008 for the Xbox 360.[citation needed] The update introduces three new Freeburn multiplayer modes: Online Stunt Run, Marked Man and Road Rage. Online Stunt Run involves up to 8 players who simultaneously compete for the highest stunt score within 2 minutes. Road Rage features two teams; one must race to a checkpoint while the other tries to stop them through takedowns. Marked Man is like a game of tag, with one player as the Marked Man who cannot see the other players and has no boost. In addition there are 70 new online challenges. These new challenges are different from Free Burn challenges, being timed. Timed challenges start once all players gather at a point of interest. The players then must all complete an objective within a certain time, such as jumping a ramp. "Cagney" also brought custom soundtracks and 1080i support to the PlayStation 3 version.[13]

On 23 April 2008 it was announced that motorbikes and night-day cycles would appear in the Bikes Pack (originally codenamed the "Davis" update), along with tailored locations, challenges and game modes.[14] Criterion Games announced on 5 August 2008 that the update would also feature a new dynamic weather system, two starter bikes in the player's junkyard, 70 new bike-only challenges, and special "Midnight Rides" challenges that appear only at night.[15] The Bikes pack was released on 18 September 2008 on both the PlayStation 3 and Xbox 360.

On 25 September 2008 another update was made available which introduced support for the PlayStation 3 trophies system. Criterion Games originally stated that the trophies could be awarded retroactively to players who had already made certain achievements. However, when the update was released they stated that this had proved to be impossible and that users would have to start a new game in order to achieve some of the goals.[16] On 5 February 2009, Criterion released the free 1.6 update, which includes the addition of an in-game browser for the PC and PlayStation 3 versions, which gives users access to the Criterion Games Network. An in-game store was also added to all versions which allows users to purchase content from within the game.[17]

Windows version

Burnout Paradise is the first game in the Burnout series to be released for the PC. Criterion made use of existing graphics technology and introduced enhanced visuals and the ability to play the game across multiple monitors to enhance widescreen playing. Players can link three 4:3 monitors to play in a Polyvision aspect ratio. PC users are also able to download a trial version of the game for free. It includes the entire map and three cars but will expire after thirty minutes. All saved data will be carried over if the user decides to purchase the full game.[18]

Marketing and release

A demo was made available on 13 December 2007 for both PlayStation 3 via PlayStation Store and Xbox 360 via Xbox Live Marketplace.[19][20] On 4 January through 14 January, Criterion raised the maximum number of players for the online Freeburn in the Paradise demo to 8 players (Online play for the demo has since been shut down completely).[citation needed] With it, a total of 13 new Freeburn challenges were made available for players to attempt.[21] On 25 September 2008, Criterion announced that Paradise would be made available for download on the PlayStation Store.[22] Upon installation and first execution, all updates would also be downloaded and installed, which gives the player to have the latest version of Burnout Paradise.

Burnout Paradise features in-game advertisements for a number of brands, including Burger King, JL Audio, Nvidia, Gillette and CompUSA. From 6 October 2008, in-game billboards featured ads for the then United States Democratic Presidential Candidate Barack Obama. Electronic Arts confirmed that the Obama campaign paid for the advertisements, marking the first time that a United States presidential candidate has bought in-game advertising.[23] The Obama campaign ran only on the Xbox 360 version of the game.

Downloadable content

In addition to the free updates, Criterion has released several optional, premium packs that add content like new cars, areas and modes. The first update was announced as the "Burnout Party Pack" and launched on 5 February 2009 in North America and the United Kingdom.[24] It focuses on single-console multiplayer gameplay, which offers a Freeburn Challenge-like setting but for players on the same console, who pass a single controller between players to complete challenges. The challenges are split into 'Speed', 'Stunt' and 'Skill' with up to 8 rounds and up to 8 players can play at once. Criterion in addition also announced the combo pack "Burnout Paradise: The Ultimate Box" that launched around the same time which contains the original game, plus the Cagney, Bikes, Party pack and Update pack all in the same package which contained "a mountain of new refinements".[25]

On 7 November 2008 Criterion announced the first premium content pack called "Legendary Cars". The pack features four cars inspired by famous vehicles from film and television:[26] the Jansen P12 88 Special (based on the DeLorean from the Back to the Future films), the Hunter Manhattan Spirit (based on the Ecto-1 from the Ghostbusters films) the Carson GT Nighthawk (based on KITT from the television series, Knight Rider), and the Hunter Cavalry Bootlegger (based on The General Lee from the TV series The Dukes of Hazzard).[27] The Legendary Cars pack was released on 19 February 2009 for the PlayStation 3 and the Xbox 360, and later in 2009 for the PC.[28]

On 5 March 2009, Criterion announced the release of the "Toy Cars" pack. It features a collection of new vehicles designed with a "toy car" aesthetic, although modelled as full-size cars. The Toy Cars pack has been released in three packs. The full pack offers all toy cars along with the Nakamura Firehawk; a toy motorcycle, while the others split the content into two parts, minus the Firehawk.[29]

On 12 March 2009, the "Boost Specials" pack was released. It featured two cars: the Carson Extreme Hotrod and the Montgomery Hawker Mech. The Carson was described as the fastest car in the game and featured a 'locked' boost; the car continues to boost until it is brought to a stop in any manner. The vehicle dynamics system were rewired so that the Carson performs more realistically than any other car in the game. The Montgomery Hawker Mech also featured a unique boost system, which allows the player to willingly switch between the three different boost types at the touch of a button.[30]

On 6 February 2009, via the Criterion Games Network, Criterion announced the "Cops & Robbers" pack, which was released 30 April 2009 for PlayStation 3 and Xbox 360.[31] The content does not involve AI Police patrol cars but instead borrows from the Cops and Robbers modes of older Burnout games, notably Burnout 2: Point of Impact. Players are split into teams, the Cops and the Robbers. Teams attempt to return gold bars to their respective bases to score points.[32] Every Paradise car (except Carbon and Premium DLC cars) receives a Police livery with the content.[33]

Originally announced as the "Eastwood pack coming in Fall 2008",[34] the expansion known as "Big Surf Island" was released 11 June 2009.[35] Design for the island was guided by the principle of "If you can see it, you can drive it".[36][37] The island puts emphasis on the playground aspect of Burnout. The developers mentioned that in their telemetry they noticed that players congregate in areas of Paradise City that lend themselves to stunt-driving, and so the idea was to create an entire island to accommodate player desire. Big Surf Island also features new vehicles, which includes the Carson Dust Storm buggy, a car tailor-made for stunts. In addition to the Dust Storm buggy two specially featured cars, the Hunter Olympus "Governor" and the Carson Annihilator Street Rod are also included. The unlockable cars also include toy versions of all four "Legendary Cars" pack vehicles and a special Jansen P12 Diamond awarded once all 500 freeburn challenges were completed.[38] It features several new events, billboards, smash gates, and mega jumps. New Trophies and Achievements were also added along with a new 'Big Surf Island License' to obtain.[39]

The Cops and Robbers Pack and Big Surf Island were never released for PC.

Soundtrack

The soundtrack of Burnout Paradise utilizes the EA Trax program and can be played in sequential or random order. There is also the option to restrict when a specific song plays to a certain event in-game, as well as the ability to remove a song from the playlist. Songs are played through Crash FM, the game's fictional radio station featuring commentary and racing tips from DJ Atomika, the station's fictional host. The soundtrack, featuring 40 licensed tracks, consists mainly of pop punk, post-hardcore, and alternative rock songs. In addition, the soundtrack also includes music from previous games in the Burnout series, as well as some classical music. The theme song of the game is "Paradise City" by Guns N' Roses. The PlayStation 3 and Xbox 360 can utilize custom soundtracks which allow players to cycle their own music while roaming in Paradise City. In February 2007, EA games held a competition on MySpace known as Burnout Bandslam for unsigned U.S. and Europe bands to be featured in Burnout Paradise (one band from each continent). The competition had over 7,000 entries from various countries across Europe and United States. In April 2007, the winners of the competition was announced with artists Never Heard of It (from the United States) with their song "Finger on the Trigger" and Showing Off to Thieves (from the United Kingdom) with "Everyone Has Their Secrets". Songs with explicit lyrics were edited to remove such content.

Reception

Critical reception

Burnout Paradise was met with very positive reviews. Aggregating review websites GameRankings and Metacritic gave the Xbox 360 version 88.36% and 88/100[40][43] and the PlayStation 3 version 87.89% and 87/100[41][44]

Reviewers praised the game's open world, stating "Burnout Paradise is an amazing open-world racing game that stays true to the Burnout legacy", but that the large world may "feel a little daunting at first."[56] New gameplay mechanics such as gas stations and body repair shops were also praised which "mitigate potential frustration when the heat is on."[47] Hyper's Daniel Wilks commends the game for its "great sense of speed and things that go boom".[57] IGN's Chris Roper praised the vehicle unlock system, which gives the player a new vehicle with each license, and also gives the player the opportunity to "take down" certain vehicles, which earns the player a reward if completed.[49] He further lauded the game as "controlled chaos".[49]

While the game was well received, some reviewers were disappointed that there was no option to restart a race or event.[49] Instead the player had to either fail the event, or cancel the race by bringing the vehicle to a stop for a few seconds, and then return to the specific place on the map to try that particular race or event again. Criterion responded to this criticism by stating that they don't feel that this is a problem and that adding a "retry" option would introduce loading screens, which they "hate with a passion".[58] Despite this, the option to restart an event was later added to the game via a free software update.[17] EuroGamer found DJ Atomika, the game's guide, to be "instantly dislikeable".[47]

Awards

Paradise won several awards in 2008, with Spike TV, GameTrailers and GameSpot all awarding it Best Driving Game.[52][54][55] Additionally, Paradise won GameSpot's award for Best Downloadable Content by in 2008.[53] Burnout Paradise became 2008’s Most Decorated Driving Game.[59]

References

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  2. ^ a b Criterion Games (16 January 2009). "Criterion Dates PC, Ultimate and Party!". Retrieved 16 January 2009.
  3. ^ Criterion Games (19 August 2007). "Official Crash FM Podcast (Episode 2)". Retrieved 11 November 2009.
  4. ^ Berghammer, Billy (29 August 2006). "Burnout 5 Crashin' Up Xbox 360 And PS3 In 2007". Game Informer. Archived from the original on 15 July 2009. Retrieved 11 November 2009. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ a b Dunham, Jeremy (8 July 2007). "Burnout 5 is Paradise". IGN. Retrieved 11 November 2009.
  6. ^ Criterion Games (2 September 2007). "Official Crash FM Podcast (Episode 4)". Retrieved 11 November 2009.
  7. ^ "Craig Sullivan Video Interview". IGN. 11 July 2007. Retrieved 15 December 2009.
  8. ^ Criterion Games (26 August 2007). "Official Crash FM Podcast (Episode 3)". Retrieved 11 November 2009.
  9. ^ Bramwell, Tom (3 September 2007). "Eurogamer's First Impressions". Eurogamer. Retrieved 11 November 2009.
  10. ^ "EA Revs Up Burnout Paradise With Innovation and Style" (PDF). Electronic Arts. 21 September 2007. p. 2. Retrieved 23 September 2007. [dead link]
  11. ^ Gerstmann, Jeff (12 July 2007). "E3 '07 - Hands On". IGN. Retrieved 11 November 2009.
  12. ^ Update Bogart information on Kotaku. Burnout Paradise Gets Massive, Trenchcoat-Wearing Update
  13. ^ "Here's what you get with the FREE Cagney Software Update". Criteriongames.com. Retrieved 1 June 2009.
  14. ^ "Article — Criterion Games announces motorbikes in Burnout Paradise!". Criterion Games. 23 April 2008. Retrieved 1 June 2009.
  15. ^ "PlayStation.Blog — Paradise City Choppers, Burnout's Bikes".
  16. ^ "Burnout Paradise Trophy Pack is Live Today". Criterion Games. 15 September 2008. Retrieved 28 September 2008.
  17. ^ a b "Everything you need to know about our FREE 6th Feb update". Criterion Games. 23 January 2009. Retrieved 30 January 2009.
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  20. ^ Brendan Sinclair (26 October 2007). "Burnout Paradise slams into stores January 22". GameSpot.
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  27. ^ Mike Fahey. "New Burnout Legendary Cars Channel KITT, Ecto-1, And The General Lee". Kotaku.
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  29. ^ "Here come the Toys". Criterion Games. 5 March 2009. Retrieved 5 March 2009.
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  33. ^ "Burnout Paradise New Pack Announcement". Criterion Games. 6 February 2009. Retrieved 7 February 2009.
  34. ^ "Criterion Games — Article — Another View on the Island".
  35. ^ "Criterion Games — Article — Island release date revealed in new trailer". Archived from the original on 23 March 2009. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  36. ^ "Criterion Games — Article — Welcome to Big Surf Island!".
  37. ^ "Criterion Games — Crash TV Episode 15 - The Island Update".
  38. ^ "Criterion Games". Criterion Games. 30 April 2009. Retrieved 1 June 2009.
  39. ^ "Criterion Games — Article — Vacation Planning Guide: Big Surf Island". Archived from the original on 23 March 2009. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
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  51. ^ Play magazine review, issue 162, Imagine Publishing
  52. ^ a b "And the winner is..." Spike TV / Criterion Games. 10 December 2008. Retrieved 19 January 2010.
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  54. ^ a b "Best of 2008 - Best Driving Game". GameSpot. Archived from the original on 6 August 2012. Retrieved 19 January 2010. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  55. ^ a b "GT GotY Awards 2008 - Best Racing Game". GameTrailers. 23 December 2008. Retrieved 19 January 2010.
  56. ^ Gerstmann, Jeff (7 July 2008). "Burnout Paradise Review". Giant Bomb. Retrieved 19 January 2010.
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  58. ^ "Merry Christmas And Some Demo Questions Answered..." Criterion Games. Retrieved 31 August 2008.
  59. ^ "Burnout Paradise 2008's Most Decorated Driving Game". Wii Hotties. Retrieved 19 January 2010.