C4.5 algorithm
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C4.5 is an algorithm used to generate a decision tree developed by Ross Quinlan[1]. C4.5 is an extension of Quinlan's earlier ID3 algorithm. The decision trees generated by C4.5 can be used for classification, and for this reason, C4.5 is often referred to as a statistical classifier.
Algorithm
C4.5 builds decision trees from a set of training data in the same way as ID3, using the concept of information entropy. The training data is a set of already classified samples. Each sample is a vector where represent attributes or features of the sample. The training data is augmented with a vector where represent the class to which each sample belongs.
At each node of the tree, C4.5 chooses one attribute of the data that most effectively splits its set of samples into subsets enriched in one class or the other. Its criterion is the normalized information gain (difference in entropy) that results from choosing an attribute for splitting the data. The attribute with the highest normalized information gain is chosen to make the decision. The C4.5 algorithm then recurs on the smaller sublists.
This algorithm has a few base cases.
- All the samples in the list belong to the same class. When this happens, it simply creates a leaf node for the decision tree saying to choose that class.
- None of the features provide any information gain. In this case, C4.5 creates a decision node higher up the tree using the expected value of the class.
- Instance of previously-unseen class encountered. Again, C4.5 creates a decision node higher up the tree using the expected value.
In pseudocode the algorithm is[2]:
- Check for base cases
- For each attribute a
- Find the normalized information gain from splitting on a
- Let a_best be the attribute with the highest normalized information gain
- Create a decision node that splits on a_best
- Recur on the sublists obtained by splitting on a_best, and add those nodes as children of node
J48 is an open source Java implementation of the C4.5 algorithm in the weka data mining tool.
Improvements from ID3 algorithm
C4.5 made a number of improvements to ID3. Some of these are:
- Handling both continuous and discrete attributes - In order to handle continuous attributes, C4.5 creates a threshold and then splits the list into those whose attribute value is above the threshold and those that are less than or equal to it.[3]
- Handling training data with missing attribute values - C4.5 allows attribute values to be marked as ? for missing. Missing attribute values are simply not used in gain and entropy calculations.
- Handling attributes with differing costs.
- Pruning trees after creation - C4.5 goes back through the tree once it's been created and attempts to remove branches that do not help by replacing them with leaf nodes.
Improvements in C5.0/See5 algorithm
Quinlan went on to create C5.0 and See5 (C5.0 for Unix/Linux, See5 for Windows) which he markets commercially. C5.0 offers a number of improvements on C4.5. Some of these are[4]:
- Speed - C5.0 is significantly faster than C4.5 (several orders of magnitude)
- Memory usage - C5.0 is more memory efficient than C4.5
- Smaller decision trees - C5.0 gets similar results to C4.5 with considerably smaller decision trees.
- Support for boosting - Boosting improves the trees and gives them more accuracy.
- Weighting - C5.0 allows you to weight different attributes and misclassification types.
- Winnowing - C5.0 automatically winnows the data to help reduce noise.
C5.0/See5 is a commercial and closed-source product, although free of charge source code is available for interpreting and using the decision trees and rule sets it outputs.
See also
References
- ^ Quinlan, J. R. C4.5: Programs for Machine Learning. Morgan Kaufmann Publishers, 1993.
- ^ S.B. Kotsiantis, Supervised Machine Learning: A Review of Classification Techniques, Informatica 31(2007) 249-268, 2007
- ^ J. R. Quinlan. Improved use of continuous attributes in c4.5. Journal of Artificial Intelligence Research, 4:77-90, 1996.
- ^ Is See5/C5.0 Better Than C4.5?
External links
- Original implementation on Ross Quinlan's homepage: http://www.rulequest.com/Personal/