Decision tree learning
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Decision tree learning or induction of decision trees is one of the predictive modelling approaches used in statistics, data mining and machine learning. It uses a decision tree (as a predictive model) to go from observations about an item (represented in the branches) to conclusions about the item's target value (represented in the leaves). Tree models where the target variable can take a discrete set of values are called classification trees; in these tree structures, leaves represent class labels and branches represent conjunctions of features that lead to those class labels. Decision trees where the target variable can take continuous values (typically real numbers) are called regression trees. Decision trees are among the most popular machine learning algorithms given their intelligibility and simplicity.
In decision analysis, a decision tree can be used to visually and explicitly represent decisions and decision making. In data mining, a decision tree describes data (but the resulting classification tree can be an input for decision making). This page deals with decision trees in data mining.
Decision tree learning is a method commonly used in data mining. The goal is to create a model that predicts the value of a target variable based on several input variables.
A decision tree is a simple representation for classifying examples. For this section, assume that all of the input features have finite discrete domains, and there is a single target feature called the "classification". Each element of the domain of the classification is called a class. A decision tree or a classification tree is a tree in which each internal (non-leaf) node is labeled with an input feature. The arcs coming from a node labeled with an input feature are labeled with each of the possible values of the target feature or the arc leads to a subordinate decision node on a different input feature. Each leaf of the tree is labeled with a class or a probability distribution over the classes, signifying that the data set has been classified by the tree into either a specific class, or into a particular probability distribution (which, if the decision tree is well-constructed, is skewed towards certain subsets of classes).
A tree is built by splitting the source set, constituting the root node of the tree, into subsets—which constitute the successor children. The splitting is based on a set of splitting rules based on classification features. This process is repeated on each derived subset in a recursive manner called recursive partitioning. The recursion is completed when the subset at a node has all the same values of the target variable, or when splitting no longer adds value to the predictions. This process of top-down induction of decision trees (TDIDT) is an example of a greedy algorithm, and it is by far the most common strategy for learning decision trees from data.
In data mining, decision trees can be described also as the combination of mathematical and computational techniques to aid the description, categorization and generalization of a given set of data.
Data comes in records of the form:
The dependent variable, , is the target variable that we are trying to understand, classify or generalize. The vector is composed of the features, etc., that are used for that task.
Decision tree types
Decision trees used in data mining are of two main types:
- Classification tree analysis is when the predicted outcome is the class (discrete) to which the data belongs.
- Regression tree analysis is when the predicted outcome can be considered a real number (e.g. the price of a house, or a patient's length of stay in a hospital).
The term Classification And Regression Tree (CART) analysis is an umbrella term used to refer to both of the above procedures, first introduced by Breiman et al. in 1984. Trees used for regression and trees used for classification have some similarities – but also some differences, such as the procedure used to determine where to split.
Some techniques, often called ensemble methods, construct more than one decision tree:
- Boosted trees Incrementally building an ensemble by training each new instance to emphasize the training instances previously mis-modeled. A typical example is AdaBoost. These can be used for regression-type and classification-type problems.
- Bootstrap aggregated (or bagged) decision trees, an early ensemble method, builds multiple decision trees by repeatedly resampling training data with replacement, and voting the trees for a consensus prediction.
- Rotation forest – in which every decision tree is trained by first applying principal component analysis (PCA) on a random subset of the input features.
A special case of a decision tree is a decision list, which is a one-sided decision tree, so that every internal node has exactly 1 leaf node and exactly 1 internal node as a child (except for the bottommost node, whose only child is a single leaf node). While less expressive, decision lists are arguably easier to understand than general decision trees due to their added sparsity, permit non-greedy learning methods and monotonic constraints to be imposed.
Notable decision tree algorithms include:
- ID3 (Iterative Dichotomiser 3)
- C4.5 (successor of ID3)
- CART (Classification And Regression Tree)
- Chi-square automatic interaction detection (CHAID). Performs multi-level splits when computing classification trees.
- MARS: extends decision trees to handle numerical data better.
- Conditional Inference Trees. Statistics-based approach that uses non-parametric tests as splitting criteria, corrected for multiple testing to avoid overfitting. This approach results in unbiased predictor selection and does not require pruning.
ID3 and CART were invented independently at around the same time (between 1970 and 1980), yet follow a similar approach for learning a decision tree from training tuples.
It has also been proposed to leverage concepts of fuzzy set theory for the definition of a special version of decision tree, known as Fuzzy Decision Tree (FDT). In this type of fuzzy classification, generally an input vector is associated with multiple classes, each with a different confidence value. Boosted ensembles of FDTs have been recently investigated as well, and they have shown performances comparable to those of other very efficient fuzzy classifiers.
Algorithms for constructing decision trees usually work top-down, by choosing a variable at each step that best splits the set of items. Different algorithms use different metrics for measuring "best". These generally measure the homogeneity of the target variable within the subsets. Some examples are given below. These metrics are applied to each candidate subset, and the resulting values are combined (e.g., averaged) to provide a measure of the quality of the split.
Used by the CART (classification and regression tree) algorithm for classification trees, Gini impurity is a measure of how often a randomly chosen element from the set would be incorrectly labeled if it was randomly labeled according to the distribution of labels in the subset. The Gini impurity can be computed by summing the probability of an item with label being chosen times the probability of a mistake in categorizing that item. It reaches its minimum (zero) when all cases in the node fall into a single target category.
The Gini impurity is also an information theoretic measure and corresponds to Tsallis Entropy with deformation coefficient , which in physics is associated with the lack of information in out-of-equilibrium, non-extensive, dissipative and quantum systems. For the limit one recovers the usual Boltzmann-Gibbs or Shannon entropy. In this sense, the Gini impurity is but a variation of the usual entropy measure for decision trees.
To compute Gini impurity for a set of items with classes, suppose , and let be the fraction of items labeled with class in the set.
Entropy is defined as below
where are fractions that add up to 1 and represent the percentage of each class present in the child node that results from a split in the tree.
Averaging over the possible values of ,
That is, the expected information gain is the mutual information, meaning that on average, the reduction in the entropy of T is the mutual information.
Information gain is used to decide which feature to split on at each step in building the tree. Simplicity is best, so we want to keep our tree small. To do so, at each step we should choose the split that results in the most consistent child nodes. A commonly used measure of consistency is called information which is measured in bits. For each node of the tree, the information value "represents the expected amount of information that would be needed to specify whether a new instance should be classified yes or no, given that the example reached that node".
Consider an example data set with four attributes: outlook (sunny, overcast, rainy), temperature (hot, mild, cool), humidity (high, normal), and windy (true, false), with a binary (yes or no) target variable, play, and 14 data points. To construct a decision tree on this data, we need to compare the information gain of each of four trees, each split on one of the four features. The split with the highest information gain will be taken as the first split and the process will continue until all children nodes each have consistent data, or until the information gain is 0.
To find the information gain of the split using windy, we must first calculate the information in the data before the split. The original data contained nine yes's and five no's.
The split using the feature windy results in two children nodes, one for a windy value of true and one for a windy value of false. In this data set, there are six data points with a true windy value, three of which have a play (where play is the target variable) value of yes and three with a play value of no. The eight remaining data points with a windy value of false contain two no's and six yes's. The information of the windy=true node is calculated using the entropy equation above. Since there is an equal number of yes's and no's in this node, we have
For the node where windy=false there were eight data points, six yes's and two no's. Thus we have
To find the information of the split, we take the weighted average of these two numbers based on how many observations fell into which node.
Now we can calculate the information gain achieved by splitting on the windy feature.
To build the tree, the information gain of each possible first split would need to be calculated. The best first split is the one that provides the most information gain. This process is repeated for each impure node until the tree is complete. This example is adapted from the example appearing in Witten et al.
Introduced in CART, variance reduction is often employed in cases where the target variable is continuous (regression tree), meaning that use of many other metrics would first require discretization before being applied. The variance reduction of a node N is defined as the total reduction of the variance of the target variable Y due to the split at this node:
where , , and are the set of presplit sample indices, set of sample indices for which the split test is true, and set of sample indices for which the split test is false, respectively. Each of the above summands are indeed variance estimates, though, written in a form without directly referring to the mean.
Measure of "goodness"
Used by CART in 1984, the measure of "goodness" is a function that seeks to optimize the balance of a candidate split's capacity to create pure children with its capacity to create equally-sized children. This process is repeated for each impure node until the tree is complete. The function , where is a candidate split at node , is defined as below
where and are the left and right children of node using split , respectively; and are the proportions of records in in and , respectively; and and are the proportions of class records in and , respectively.
Consider an example data set with three attributes: savings(low, medium, high), assets(low, medium, high), income(numerical value), and a binary target variable credit risk(good, bad) and 8 data points. The full data is presented in the table below. To start a decision tree, we will calculate the maximum value of using each feature to find which one will split the root node. This process will continue until all children are pure or all values are below a set threshold.
|Customer||Savings||Assets||Income ($1000s)||Credit Risk|
To find of the feature savings, we need to note the quantity of each value. The original data contained three low's, three medium's, and two high's. Out of the low's, one had a good credit risk while out of the medium's and high's, 4 had a good credit risk. Assume a candidate split such that records with a low savings will be put in the left child and all other records will be put into the right child.
To build the tree, the "goodness" of all candidate splits for the root node need to be calculated. The candidate with the maximum value will split the root node, and the process will continue for each impure node until the tree is complete.
Compared to other metrics such as information gain, the measure of "goodness" will attempt to create a more balanced tree, leading to more-consistent decision time. However, it sacrifices some priority for creating pure children which can lead to additional splits that are not present with other metrics.
Amongst other data mining methods, decision trees have various advantages:
- Simple to understand and interpret. People are able to understand decision tree models after a brief explanation. Trees can also be displayed graphically in a way that is easy for non-experts to interpret.
- Able to handle both numerical and categorical data. Other techniques are usually specialized in analyzing datasets that have only one type of variable. (For example, relation rules can be used only with nominal variables while neural networks can be used only with numerical variables or categoricals converted to 0-1 values.) Early decision trees were only capable of handling categorical variables, but more recent versions, such as C4.5, do not have this limitation.
- Requires little data preparation. Other techniques often require data normalization. Since trees can handle qualitative predictors, there is no need to create dummy variables.
- Uses a white box or open-box model. If a given situation is observable in a model the explanation for the condition is easily explained by boolean logic. By contrast, in a black box model, the explanation for the results is typically difficult to understand, for example with an artificial neural network.
- Possible to validate a model using statistical tests. That makes it possible to account for the reliability of the model.
- Non-parametric approach that makes no assumptions of the training data or prediction residuals; e.g., no distributional, independence, or constant variance assumptions
- Performs well with large datasets. Large amounts of data can be analyzed using standard computing resources in reasonable time.
- Mirrors human decision making more closely than other approaches. This could be useful when modeling human decisions/behavior.
- Robust against co-linearity, particularly boosting
- In built feature selection. Additional irrelevant feature will be less used so that they can be removed on subsequent runs. The hierarchy of attributes in a decision tree reflects the importance of attributes. It means that the features on top are the most informative.
- Decision trees can approximate any Boolean function e.g. XOR.
- Trees can be very non-robust. A small change in the training data can result in a large change in the tree and consequently the final predictions.
- The problem of learning an optimal decision tree is known to be NP-complete under several aspects of optimality and even for simple concepts. Consequently, practical decision-tree learning algorithms are based on heuristics such as the greedy algorithm where locally optimal decisions are made at each node. Such algorithms cannot guarantee to return the globally optimal decision tree. To reduce the greedy effect of local optimality, some methods such as the dual information distance (DID) tree were proposed.
- Decision-tree learners can create over-complex trees that do not generalize well from the training data. (This is known as overfitting.) Mechanisms such as pruning are necessary to avoid this problem (with the exception of some algorithms such as the Conditional Inference approach, that does not require pruning).
- The average depth of the tree that is defined by the number of nodes or tests till classification is not guaranteed to be minimal or small under various splitting criteria.
- For data including categorical variables with different numbers of levels, information gain in decision trees is biased in favor of attributes with more levels. However, the issue of biased predictor selection is avoided by the Conditional Inference approach, a two-stage approach, or adaptive leave-one-out feature selection.
Many data mining software packages provide implementations of one or more decision tree algorithms.
- Salford Systems CART (which licensed the proprietary code of the original CART authors),
- IBM SPSS Modeler,
- SAS Enterprise Miner,
- R (an open-source software environment for statistical computing, which includes several CART implementations such as rpart, party and randomForest packages),
- Weka (a free and open-source data-mining suite, contains many decision tree algorithms),
- Microsoft SQL Server , and
- scikit-learn (a free and open-source machine learning library for the Python programming language).
In a decision tree, all paths from the root node to the leaf node proceed by way of conjunction, or AND. In a decision graph, it is possible to use disjunctions (ORs) to join two more paths together using minimum message length (MML). Decision graphs have been further extended to allow for previously unstated new attributes to be learnt dynamically and used at different places within the graph. The more general coding scheme results in better predictive accuracy and log-loss probabilistic scoring. In general, decision graphs infer models with fewer leaves than decision trees.
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