Capcom's MVP Football

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Capcom's MVP Football
Capcom's MVP Football
Cover art for Capcom's MVP Football
Developer(s) Equilibrium[1]
Publisher(s) Capcom U.S.A.[1]
Composer(s) Ed Bogas[2][3]
Gary Clayton[2]
Platform(s) Super NES
Release
Genre(s) Traditional football simulation[1]
Mode(s) Single-player
Multiplayer

Capcom's MVP Football is a North America-exclusive video game for the Super Nintendo Entertainment System which simulates the American football game of the NFL.[2]

Summary[edit]

There are four different game modes:[2]

  • Custom mode allows exhibition-type games to be played and for all the components of the game to be customized.[2] Players can either control the action on the field or just be a coach and call all the plays.[2]
  • A tournament mode permits players to take his team through the playoff bracket and into the Super Bowl.[2]
  • MVP mode requires players to change history as he changes the outcome of historical NFL games.[2]
  • Demo mode allows the players to watch the AI play against itself.[2]

Other features of the game include:

  • An instant replay after the end of every important play and the end of each half provides a television-like angle to the gameplay on field.
  • Game statistics show deficient stats in red numerals.

References[edit]

  1. ^ a b c d "Release information". GameFAQs. Retrieved 2011-05-23. 
  2. ^ a b c d e f g h i "Game overview". MobyGames. Retrieved 2011-05-23. 
  3. ^ Composer information at SNES Music