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Colleen Macklin

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Colleen Macklin
Colleen Macklin, 2014
Occupation(s)Video game designer
Professor
Known forPETLab

Colleen Macklin is a game designer,[1] an associate professor of media design at Parsons The New School for Design and founder and co-director of PETLab (Prototyping Education and Technology Lab) which focuses on games for experimental learning and social engagement.[2] She has a BFA in media arts from Pratt Institute and has done graduate studies in computer science at City University of New York and in international affairs at The New School.[3]

Career

On July 26, 2012, the White House Office of Science and Technology Policy launched an Academic Consortium on Games for Impact.[4] Macklin was one of 16 academics invited to join the invitation-only group.[5]

PETLab, the research group Macklin founded and co-directs, is known for encouraging "creative approaches to, and deeper, dynamic understandings of, the complex issues society faces today, such as climate change, wealth and resource distribution, and media literacy."[6][7][8]

In 2011, she was a visiting scholar at University of California, Los Angeles's Art | Sci Center + Lab.[9]

Macklin also speaks about "what it means to be a woman in games" as well as gay gamers.[10][11] In 2014, Macklin appeared in the LGBTQ video games documentary film Gaming In Color.[12]

Books

  • Games, Design and Play: A Detailed Approach to Iterative Game Design (2016)
  • Games, Learning, and Society: Learning and Meaning in the Digital Age; Chapter 22 (2012).

Selected talks and exhibitions

References

  1. ^ "The Metagame". Retrieved 5 February 2016.
  2. ^ PETLab's website. URL accessed on 1 February 2014.
    - Parsons The New School for Design's website. URL accessed on 1 February 2014.
  3. ^ NCAA 2012 Conference website Archived 2014-02-03 at the Wayback Machine. URL accessed on 1 February 2014.
  4. ^ André Czauderna, "From Serious Games to Games for Impact", G4CE magazine
  5. ^ White House Taps Parsons Faculty for Games Consortium. URL accessed on 1 February 2014.
  6. ^ Colleen Macklin: PETLab, Prototyping Play Spotlight on Digital Media and Learning. URL accessed on 1 February 2014.
  7. ^ "Learning". Retrieved 5 February 2016.
  8. ^ "Learning through games". Retrieved 5 February 2016.
  9. ^ Art | Sci Center + Lab's Website. URL accessed on 4 February 2014.
  10. ^ GDC Staff Popular #1ReasonToBe panel returns to GDC 2014 Gamasutra. URL accessed on 1 February 2014.
  11. ^ "Arstechnica". Retrieved 5 February 2016.
  12. ^ "Financial post". Retrieved 5 February 2016.
  13. ^ Game Developers Conference's website. URL accessed on 1 February 2014.
  14. ^ Media Lab's website. URL accessed on 1 February 2014.
  15. ^ QGCon's website. URL accessed on 1 February 2014.
  16. ^ Keynote Speakers - Short Biographies Archived 2014-02-03 at the Wayback Machine. URL accessed on 1 February 2014.
  17. ^ Anne Pasternak Creative Time: The Book: 33 Years of Public Art in New York Princeton Architectural Press (2007), p. 268
    - Creative Time's website. URL accessed on 1 February 2014.