Colleen Macklin
Colleen Macklin | |
---|---|
Occupation(s) | Video game designer Professor |
Known for | PETLab |
Colleen Macklin is a game designer,[1] an associate professor of media design at Parsons The New School for Design and founder and co-director of PETLab (Prototyping Education and Technology Lab) which focuses on games for experimental learning and social engagement.[2] She has a BFA in media arts from Pratt Institute and has done graduate studies in computer science at City University of New York and in international affairs at The New School.[3]
Career
On July 26, 2012, the White House Office of Science and Technology Policy launched an Academic Consortium on Games for Impact.[4] Macklin was one of 16 academics invited to join the invitation-only group.[5]
PETLab, the research group Macklin founded and co-directs, is known for encouraging "creative approaches to, and deeper, dynamic understandings of, the complex issues society faces today, such as climate change, wealth and resource distribution, and media literacy."[6][7][8]
In 2011, she was a visiting scholar at University of California, Los Angeles's Art | Sci Center + Lab.[9]
Macklin also speaks about "what it means to be a woman in games" as well as gay gamers.[10][11] In 2014, Macklin appeared in the LGBTQ video games documentary film Gaming In Color.[12]
Books
- Games, Design and Play: A Detailed Approach to Iterative Game Design (2016)
- Games, Learning, and Society: Learning and Meaning in the Digital Age; Chapter 22 (2012).
Selected talks and exhibitions
- "#1ReasonToBe panel" (March 2014), Game Developers Conference, San Francisco, California, United States[13]
- "Media Lab Conversations Series: Colleen Macklin" (January 30, 2014), MIT Media Lab, Cambridge, Massachusetts, United States[14]
- "We're Here..." (October 26, 2013), QGCon: The Queerness and Games Conference, Berkeley Center for New Media, Berkeley, California[15]
- "Keynote Speaker" (November 2012), 2012 National Council of Arts Administrators Conference, Columbus, Ohio, United States[16]
- "Blur 02: Power at Play in Digital Art and Culture" (2002), New York City, New York, United States[17]
References
- ^ "The Metagame". Retrieved 5 February 2016.
- ^ PETLab's website. URL accessed on 1 February 2014.
- Parsons The New School for Design's website. URL accessed on 1 February 2014. - ^ NCAA 2012 Conference website Archived 2014-02-03 at the Wayback Machine. URL accessed on 1 February 2014.
- ^ André Czauderna, "From Serious Games to Games for Impact", G4CE magazine
- ^ White House Taps Parsons Faculty for Games Consortium. URL accessed on 1 February 2014.
- ^ Colleen Macklin: PETLab, Prototyping Play Spotlight on Digital Media and Learning. URL accessed on 1 February 2014.
- ^ "Learning". Retrieved 5 February 2016.
- ^ "Learning through games". Retrieved 5 February 2016.
- ^ Art | Sci Center + Lab's Website. URL accessed on 4 February 2014.
- ^ GDC Staff Popular #1ReasonToBe panel returns to GDC 2014 Gamasutra. URL accessed on 1 February 2014.
- ^ "Arstechnica". Retrieved 5 February 2016.
- ^ "Financial post". Retrieved 5 February 2016.
- ^ Game Developers Conference's website. URL accessed on 1 February 2014.
- ^ Media Lab's website. URL accessed on 1 February 2014.
- ^ QGCon's website. URL accessed on 1 February 2014.
- ^ Keynote Speakers - Short Biographies Archived 2014-02-03 at the Wayback Machine. URL accessed on 1 February 2014.
- ^ Anne Pasternak Creative Time: The Book: 33 Years of Public Art in New York Princeton Architectural Press (2007), p. 268
- Creative Time's website. URL accessed on 1 February 2014.