Computer Graphics: Principles and Practice
|Author||James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes|
|Series||The Systems Programming Series|
|Media type||Print (hardcover)|
|Preceded by||An Introduction to Database Systems, Volume II|
|Followed by||Structured Programming: Theory and Practice|
Computer Graphics: Principles and Practice is a textbook written by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley and published by Addison–Wesley. It is widely considered a classic standard reference book on the topic of computer graphics, and is also known as the bible of computer graphics (due to its size).
The second edition was completely rewritten and covered 2D and 3D raster and vector graphics, user interfaces, geometric modeling, anti-aliasing, advanced rendering algorithms and an introduction to animation. The SGP library was replaced by SRGP (Simple Raster Graphics Package), a library for 2D raster primitives and interaction handling, and SPHIGS (Simple PHIGS), a library for 3D primitives, which were specifically written for the book.
Second Edition in C
- Foley, James D.; van Dam, Andries; Feiner, Steven K.; Hughes, John (15 June 1990). Computer Graphics: Principles and Practice (2nd ed.). Addison-Wesley. ISBN 978-0-201-12110-0.
- Foley, James D.; van Dam, Andries; Feiner, Steven K.; Hughes, John (14 August 1995). Computer Graphics: Principles and Practice in C (2nd ed.). Addison-Wesley. ISBN 978-0-201-84840-3.
- "Computer Graphics: Principles and Practice, 3rd Edition".
- "Front Line Awards Hall of Fame Winners". Game Developer. Retrieved 2010-11-01.