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Deep Blue versus Kasparov, 1997, Game 6

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The Sixth game of the Deep Blue - Kasparov rematch, played in New York City on May 11, 1997 and starting at 3:00 p.m. EDT, was the last chess game in the rematch of 1997 of Deep Blue versus Garry Kasparov. (Deep Blue was further strengthened from the previous year's match with Kasparov and was unofficially nicknamed "Deeper Blue".) It marked the first time that a computer had defeated a World Champion in a match of several games. This, as well as the fact that Kasparov had only lasted 19 moves in this game, attracted much media attention. This final game lasted barely more than an hour.

Before this game the score was tied at 2½-2½. Kasparov had won the first game, lost the second game (after resigning in a drawn position) and drawn games 3, 4 and 5 after having advantageous positions in all three.

Game

abcdefgh
8
a8 black rook
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
d7 black knight
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
c6 black pawn
g5 white knight
d4 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
The position after 5. Ng5

White: Deep Blue
Black: Garry Kasparov
Opening: Caro-Kann Defense, Steinitz Variation, B17

1.e4 c6

Somewhat atypically, Kasparov plays the solid Caro-Kann Defense. In later matches against computers he opted for 1...e5 or 1...c5, the sharp Sicilian Defence, Kasparov's usual choice against human opponents.

2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nd7 5.Ng5

This relatively recent innovation breaks one of the classic opening principles ("don't move the same piece twice in the opening"), but puts pressure on the weak f7 square. Kasparov had played this move himself as White at least three times earlier.

5...Ngf6

Not 5...h6? 6.Ne6! fxe6?? 7.Qh5+ g6 8.Qxg6#.( 6....Qb6 7.Nxf8 Nxf8 8.c3 Bf5 9.Nge2 Nf6 10.a4 N8d7 11.Ng3 Bg6 12.Bd3 . Deep Rybka 3 gives ( 0.13 ) advantage towards White.)

6.Bd3 e6 7.N1f3 h6?

abcdefgh
8
a8 black rook
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
d7 black knight
f7 black pawn
g7 black pawn
c6 black pawn
e6 black pawn
f6 black knight
h6 black pawn
g5 white knight
d4 white pawn
d3 white bishop
f3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
The position after 7...h6?

A strange blunder by Kasparov, one of the most theoretically knowledgeable players in chess history. Apparently Kasparov got his opening moves mixed up, playing ...h6 a move too early. The normal 7...Bd6 8.Qe2 h6 9.Ne4 Nxe4 10.Qxe4 was played in Kasparov(!)-Kamsky, 1994 and Kasparov-Epishin, 1995, among other games. The upcoming sacrifice is well known to theory and Kasparov must have known about it (in fact, there are some reports that he even wrote an article supporting 8.Nxe6 as a refutation). Objectively speaking, the move may be OK, although the resulting position is very tough for a human player to defend. Rajlich later indicated that the decisive error may have been on move 11, pointing out that Rybka was prepared to play this in a 2007 computer match.

8.Nxe6!

The computer is aided by having this knight sacrifice programmed into the opening book. This move had been played in a number of previous high-level games, with White achieving a huge plus score. However, had Deep Blue been on its own, it would probably not have played this. The compensation White gets for the material is not obvious enough for the computer to see by itself.[1] As an indication of how far computer chess has progressed in recent years, modern chess programs running on ordinary desktop computers do find Ng5xe6 without their opening books.

8...Qe7

Instead of taking the knight immediately, Kasparov pins the knight to the king in order to give his king a square on d8. However, many annotators have criticized this move and said that Kasparov ought to have taken the knight immediately. Although the Black king uses two moves to reach d8 after 8...fxe6 9.Bg6+ Ke7, the Black queen can be placed at the superior c7 square.

9.0-0

White castles so that 9...Qxe6?? loses to 10.Re1 pinning and winning the black queen. Black must now take the knight or he will be a pawn down.

abcdefgh
8
a8 black rook
c8 black bishop
d8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
d7 black knight
e7 black queen
g7 black pawn
c6 black pawn
e6 black pawn
f6 black knight
g6 white bishop
h6 black pawn
d4 white pawn
f4 white bishop
f3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
d1 white queen
f1 white rook
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
The position after 11. Bf4

9...fxe6 10.Bg6+ Kd8 11.Bf4

If Black's bishop were on d6 instead of f8, White would not be able to play this. For the sacrificed knight, White's bishops have a stranglehold on Black's position. Black, having moved his king, can no longer castle, his queen is blocking his own bishop, and he has trouble getting out his pieces and making use of his extra knight.

11...b5?

The first new move of the game and Deep Blue must now start thinking on its own. Kasparov's idea is to get some breathing room on his queenside and prevent White from playing c4. The move has however been marked as a mistake by Schwartzman,[2] Seirawan,[3] and Rajlich[4] as it weakens the queenside pawn structure and invites White to open lines.

12.a4 Bb7 13.Re1 Nd5 14.Bg3 Kc8 15.axb5 cxb5 16.Qd3 Bc6 17.Bf5

White is pounding at Black's e6 pawn and is planning to invade the position with his rooks. Kasparov cannot hold onto all his extra material and desperately decides to surrender his queen for a rook and a bishop.

17...exf5? 18.Rxe7 Bxe7 19.c4 Black Resigns

abcdefgh
8
a8 black rook
c8 black king
h8 black rook
a7 black pawn
d7 black knight
e7 black bishop
g7 black pawn
c6 black bishop
h6 black pawn
b5 black pawn
d5 black knight
f5 black pawn
c4 white pawn
d4 white pawn
d3 white queen
f3 white knight
g3 white bishop
b2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
Final position

Black resigns because the white queen will soon invade through c4 or f5, and once Re1 is played it will be lights out. A sample line would be: 19...bxc4 20.Qxc4 Nb4 (20...Kb7 21.Qa6 mate!) 21.Re1 Kd8 22.Rxe7 Kxe7 23.Qxb4+. It was the shortest loss of Kasparov's career.

After the game Kasparov was in a foul mood and accused the Deep Blue team of cheating (i.e. having a team of human masters to aid the computer). Although Kasparov wanted another rematch, IBM declined and ended their Deep Blue program.

See also

Notes

  1. ^ Chess Life (Special Summer, 1997). United States Chess Federation. {{cite journal}}: Missing or empty |title= (help)
  2. ^ Chess Life, Special Summer 1997
  3. ^ ChessCafe.com, see link in the "External links" section
  4. ^ Rajlich, Vasik (2010#2). "Man vs Machine". New in Chess: 50–56. {{cite journal}}: Check date values in: |date= (help)