|Genre(s)||Vehicle simulation game|
The game placed the player in command of a Destroyer during World War II, featuring campaigns from both the Pacific War and the Battle of the Atlantic. Customized missions may be played and players can select the opponent's forces and their own. Players can also have the chance to choose the difficulty rating in different games by adjusting the different realism ratings .
The game features two campaigns that include the entire Pacific and Atlantic warfare with 20 missions each. There are 20 predefined historical missions, for example, the 'Battle of Savo Island', additionally to some training missions, and automatically generated, customized missions. Classes of Destroyers that can be commanded by the player are Bagley, Benham, Benson, Clemson, Farragut, Fletcher, Gleaves, Gridley, Mahan, Porter, Somers, Sims, Allen M. Sumner, and the Wickes classes.
Weaponry that can be controlled by the player are the dual purpose 5"/38 caliber gun, the 4-inch/50 SP gun, the light guns Bofors 40 mm gun and Oerlikon 20 mm cannon, 200 to 600 lb depth charges, and 21-inch torpedoes.
After release, instability with the multiplayer feature was found to be commonplace, yet Ubisoft never resolved this issue by releasing another official patch. While in 2002 Ubisoft had ended the official support, they authorized and enabled the game's community at Subsim.com to fix the game themselves by giving them the source code. The fan community raised over $7000 for an unofficial patch development project called Projekt Messerwetzer which ultimately fixed the issues.
- William R. Trotter (May 2003). "Submarine Marries Destroyer". PC Gamer. Future US. Retrieved May 6, 2017.
gave source code to subsim.com [...] a fund raising drive netted more than $7000 to jump-start Project Messerwetzer [...] Skilled volunteers and playtesters rallied to the call [...] a free 5MB to 6MB patch that will be finally polished and playtested. The original crippling flaw, multiplayer instability, has been dramatically minimized
- Scott Parrino (May 24, 2003). "Behind the Lines #5". Wargamer. Retrieved March 4, 2018.
Subsim Review served as the gathering place for Projekt Messerwetzer, the project that brought Silent Hunter II - Destroyer Command computability to full fruition
- "Destroyer Command for PC Reviews". Metacritic. CBS Interactive. Retrieved March 4, 2018.
- Jason White. "Destroyer Command - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved March 4, 2018.
- Thomas L. MacDonald (June 2002). "Destroyer Command" (PDF). Computer Gaming World. No. 215. Ziff Davis. p. 93. Retrieved March 4, 2018.
- Tom Chick (March 1, 2002). "Destroyer Command Review". GameSpot. CBS Interactive.
- Kevin Giacobbi (March 1, 2002). "Destroyer Command Review". GameZone. Archived from the original on September 30, 2008. Retrieved March 4, 2018.
- Steve Butts (March 5, 2002). "Destroyer Command Review". IGN. Ziff Davis. Retrieved March 4, 2018.
- "Destroyer Command". PC Gamer UK. Future plc. 2002.
- Andy Mahood (May 2002). "Destroyer Command". PC Gamer. Future US. p. 68. Archived from the original on March 15, 2006. Retrieved March 4, 2018.
- "PC Review: Destroyer Command". PC Zone. Future plc. 2002.
- Official website
- Projekt Messerwetzer An authorized community upgrade for Destroyer Command and Silent Hunter II
- Destroyer Command at MobyGames
|This simulation video game–related article is a stub. You can help Wikipedia by expanding it.|