Dogfight (1980 video game)

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Dogfight
Developer(s)Bill Basham[1]
Publisher(s)Microlab
Platform(s)Apple II
Release1980
Genre(s)Shoot 'em up
Mode(s)Single Player, Multiplayer (2-8 players)

Dogfight is an aerial combat video game written by Bill Basham for the Apple II and published by Microlab in 1980. The game is a clone of Atari, Inc.'s 1975 arcade game Jet Fighter.

Gameplay[edit]

The player controls an aircraft that always moves in the direction is it pointed and can be rotated left or right and shoot. The screen wraps around at the edges, such that a player heading off the right edge of the screen will re-enter from the left.

Players can play solo against the computer or up to 8 humans can play against each other. Since all control is via the single built-in keyboard of the Apple II, this involves the players crowding up against each other to reach their 3 keys. Each plane is identified by a number drawn next to it.

When a plane is shot, it becomes a parachuting figure, which transits the screen from top to bottom a few times and also may be shot.

Development[edit]

The game was written by Bill Basham in Rockford, Illinois. He obtained an Apple II and began to program in machine language, and wanted to explore the animation capabilities. He ended up being able to smoothly animate up to 56 items on the screen at the same time. Part of the performance was obtained by using a lookup table.

Reception[edit]

Dogfight was number 6 on Softalk's "The Top Thirty" list in the February 1981 issue.[2]

Legacy[edit]

A later version of Dogfight was given away with Basham's Diversi-DOS, which was an enhancement utility for Apple DOS 3.3

A sequel, Dogfight II, was released in 1983.

References[edit]

  1. ^ Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ "The Top Thirty". Softalk. 1 (6): 44. February 1981.