Dogs of War (1989 video game)
|Dogs of War|
|Platform(s)||Atari ST, AmigaOS|
The acclaimed game music was made by David Whittaker.
Plot and gameplay
The main character, who bears a striking resemblance to Rambo, is a mercenary who is asked to carry out assignments all over the world.
The levels in Dogs of War are built in a similar way, a multi-directional scrolling shooter where the player must overcome enemies who drift along in certain patterns on the screen, ultimately reaching his goal. People from around the world ask the player to conduct missions for them. Examples include saving someone's kidnapped son, retrieving a valuable piece of art or killing a criminal. Note that all missions end in the same way - to accomplish it, the player only has to approach the goal. All missions are available to play from the start, although some levels are harder than others. Accordingly, those missions tempt the player with a larger bounty. Killing enemies during the missions gives the player more money. Money is imperative as the player must buy all his weapons as well as ammunition before each mission. Weapons in the game include pistols, Kalashnikovs, chain guns, grenades, rocket launchers and a flame thrower. Rocket launchers are needed to take down heavy obstacles such as turrets, military jeeps and tanks. A two-player mode is also available.
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