Draco (programming language)

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Paradigm imperative (procedural), structured
Designed by Chris Gray
First appeared early 1980s, discontinued around 1990
Typing discipline static, strong, manifest

Draco was a shareware programming language for CP/M and the Amiga, created by Chris Gray in the early 1980s, and discontinued sometime around 1990.[1]

Draco, a blend of Pascal, C and ALGOL 68, was a strongly typed language most notable for its ability to produce small, optimized executables, and for the compiler's ability to work in very limited memory spaces. Gray himself used Draco for the Amiga to create a port of Peter Langston's game Empire.


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