Draco (programming language)

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Draco
Paradigm imperative (procedural), structured
Designed by Chris Gray
First appeared early 1980s, discontinued around 1990
Typing discipline static, strong, manifest

Draco was a shareware programming language created by Chris Gray. First developed for CP/M sytems, Amiga version followed in 1987.[1]

Although Draco, a blend of Pascal and C,[2] was well suited for general purpose programming, its uniqueness as a language was its main weak point.[3] Gray himself used Draco for the Amiga to create a port of Peter Langston's game Empire.

References[edit]

  1. ^ Foust, John (August 1987). "The AMICUS Network, New Fish disks". Amazing Computing. Vol. 2 no. 8. PiM Publications. p. 85. ISSN 0886-9480. 
  2. ^ "PD Toolbox". AmigaWorld Tech Journal. Vol. 1 no. 1. IDG Communications. April 1991. p. 24. ISSN 1054-4631. 
  3. ^ Quaid, Patrick (May 1988). "Proletariat Programming A Look at Freely Distributable Compilers for the Amiga". Amazing Computing. Vol. 3 no. 5. PiM Publications. p. 82. ISSN 0886-9480. 

External links[edit]