Draco (programming language)
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|Paradigm||imperative (procedural), structured|
|Designed by||Chris Gray|
|First appeared||early 1980s, discontinued around 1990|
|Typing discipline||static, strong, manifest|
Although Draco, a blend of Pascal and C, was well suited for general purpose programming, its uniqueness as a language was its main weak point. Gray himself used Draco for the Amiga to create a port of Peter Langston's game Empire.
- Foust, John (August 1987). "The AMICUS Network, New Fish disks". Amazing Computing. Vol. 2 no. 8. PiM Publications. p. 85. ISSN 0886-9480.
- "PD Toolbox". AmigaWorld Tech Journal. Vol. 1 no. 1. IDG Communications. April 1991. p. 24. ISSN 1054-4631.
- Quaid, Patrick (May 1988). "Proletariat Programming A Look at Freely Distributable Compilers for the Amiga". Amazing Computing. Vol. 3 no. 5. PiM Publications. p. 82. ISSN 0886-9480.
- CP/M distribution
- Draco Author Chris Grays compiler page covering Draco
- Freeware Draco-to-C converter at Aminet
- Source code of Draco at Aminet
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