Draft:Lycanroc Dusk Form: 64
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Last edited by 76.188.34.147 (talk | contribs) 3 months ago. (Update) |
Lycanroc Dusk Form 64 is a platform video game developed by SEGA, Wolf Entertainment, and Lycanroc Enterprises and published by SEGA for the Nintendo 64 on November 21, 1997. The game is the first N64 installment in the Lycanroc Dusk Form series and capitalizes on the console's capabilities to deliver engaging gameplay and vibrant visuals.
Lycanroc Dusk Form: 64 | |
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Publisher(s) |
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Platform(s) | Nintendo 64 |
Release | NA: November 21, 1997
JP: January 13, 1998 EUR: March 20, 1998 |
Genre(s) | Platform |
Mode(s) | Single-player |
Gameplay
[edit]Lycanroc Dusk Form 64 presents a 3D platforming experience, featuring the fast-paced action and unique abilities of the Lycanroc character. Players control the Lycanroc, a character with superhuman speed, agile movement, and powerful claws, navigating through levels filled with obstacles, enemies, and challenges. The game's levels are designed to showcase the N64's 3D graphical capabilities and provide a diverse variety of platforming challenges. Lycanroc Dusk Form 64 presents a 3D platforming experience, featuring the fast-paced action and unique abilities of the Lycanroc character. Players control the Lycanroc, a character with superhuman speed, agile movement, and powerful claws, navigating through levels filled with obstacles, enemies, and challenges. The game's levels are designed to showcase the N64's 3D graphical capabilities and provide a diverse variety of platforming challenges.
Releases
[edit]Lycanroc Dusk Form 64 was released on November 21, 1997, exclusively for the Nintendo 64. The game was well-received and contributed to the growing popularity of the Lycanroc Dusk Form series on the N64 platform.
Development
[edit]The development of Lycanroc Dusk Form 64 focused on leveraging the capabilities of the Nintendo 64. The game's level design and mechanics were tailored to take advantage of the console's 3D graphics, offering an immersive platforming experience. The developers also put a lot of effort into creating visually appealing environments and levels, taking advantage of the N64's graphical capabilities. Additionally, they worked on optimizing the game's controls and responsiveness to make the gameplay feel smooth and intuitive.
CGI Sequences and Voice Acting
[edit]Lycanroc Dusk Form 64 marked several firsts for the series. It was the first installment to incorporate computer-generated imagery (CGI) cutscenes, adding immersive storytelling elements to the game. Additionally, the game featured voice acting for the first time in the series, further enhancing the characters and the overall experience. These firsts contributed to the game's impact and helped elevate the Lycanroc Dusk Form series within the N64 platform gaming landscape.
Voice Acting (JP)
[edit]- Lycanroc - Toshiharu Sakurai
- Lord Nightmare - Norio Wakamoto
Voice Acting (USA/EUR/UK)
[edit]- Lycanroc - Mark Hamill
- Lord Nightmare - Frank Welker
Reception
[edit]Lycanroc Dusk Form 64 received positive critical reception upon its release. Many reviewers praised the game's innovative gameplay, impressive visuals, and engaging storyline. The incorporation of CGI cutscenes and voice acting was also well-received, with some critics noting that they added depth and immersion to the overall experience. However, a common criticism was the game's occasional frame rate drops, which detracted from the otherwise smooth gameplay experience.